Author Topic: cjwidd render thread  (Read 14501 times)

2019-02-12, 09:39:19

cjwidd

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Domorond
*Original design by Jean Louis Iratzoki
*Walnut model by LuckyFox



« Last Edit: 2019-10-22, 01:43:52 by cjwidd »

2019-02-12, 09:39:58
Reply #1

cjwidd

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Wave
*Inspired by Nike LunarEpic Flyknit

« Last Edit: 2020-03-11, 10:34:32 by cjwidd »

2019-02-12, 09:40:45
Reply #2

cjwidd

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Wave II,
*Inspired by Lucas Josefsson

« Last Edit: 2020-03-11, 10:33:11 by cjwidd »

2019-03-03, 23:49:57
Reply #3

cjwidd

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Triangles
*inspired by Jan Kaluza





« Last Edit: 2020-03-11, 10:33:22 by cjwidd »

2019-03-04, 10:45:33
Reply #4

Nejc Kilar

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I'm a silent observer of this thread. Some visually pleasing stuff you got there, please continue posting :) Great stuff!

2019-03-04, 17:17:08
Reply #5

cjwidd

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Haha, thanks :)

2019-03-04, 17:20:07
Reply #6

cjwidd

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*inspired by the Educational Centre in El Chaparral in Grenada, Spain (Alejandro Munoz Miranda)





« Last Edit: 2019-10-21, 19:21:12 by cjwidd »

2019-03-04, 19:25:20
Reply #7

romullus

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I think your topic would fit more in the WIP board. Let me know if you want to move it. And yes, of course, very nice renders! :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-03-04, 20:47:33
Reply #8

cjwidd

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I'm not sure I would describe the renders I've posted to this thread as works in progress (WIP). The renders are bite-size in scope, with some exceptions, but they are complete. I think the learner's corner is a reasonable middle-ground between the WIP board and the gallery, which often showcases (literally) world class renders.

2019-03-04, 22:08:01
Reply #9

romullus

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It's not only for WIPs, but also for various tests or quick doodles. But of course, if you're feeling comfortable with learners' corner board, than that's perfectly fine :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-03-04, 22:44:07
Reply #10

cjwidd

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Righteous, thanks :)

2019-03-10, 09:43:14
Reply #11

cjwidd

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Dustpan
- 3D game-ready model: 1,974 polys
- 4k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download





« Last Edit: 2019-10-22, 01:44:59 by cjwidd »

2019-03-15, 05:53:50
Reply #12

cjwidd

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Pickaxe
- 3D game-ready model: 1,996 polys
- 4k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download


« Last Edit: 2020-03-11, 10:33:55 by cjwidd »

2019-03-27, 18:37:09
Reply #13

cjwidd

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Nail
- 3D game-ready model: 300 polys
- 2k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download



« Last Edit: 2019-10-22, 01:45:25 by cjwidd »

2019-03-27, 21:51:55
Reply #14

actrask

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I really like the colors in the Educational Centre renders

2019-03-28, 00:23:07
Reply #15

cjwidd

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Thanks man, it took some time to prepare the colors like that - the entire room is white, all the colors come from volumetric scattering.

2019-04-05, 00:48:29
Reply #16

cjwidd

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Miner Candle Holder
- 3D game-ready model: 1,122 polys
- 4k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download

« Last Edit: 2020-03-11, 10:34:45 by cjwidd »

2019-04-28, 09:35:50
Reply #17

cjwidd

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Tetra Light
*inspired by Hollis+Morris



« Last Edit: 2020-03-11, 10:37:49 by cjwidd »

2019-04-30, 10:04:04
Reply #18

cjwidd

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Angkor Tiles
*inspired by Angkor Wat, Cambodia



« Last Edit: 2020-03-11, 10:38:31 by cjwidd »

2019-05-10, 10:03:21
Reply #19

cjwidd

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Carapace
*inspired by H.R. Giger



« Last Edit: 2020-03-11, 10:39:16 by cjwidd »

2019-06-07, 16:58:34
Reply #20

cjwidd

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Trowel [FREE]
- 3D game-ready model: 1,432 polys
- 2k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download




« Last Edit: 2020-03-11, 10:39:24 by cjwidd »

2019-06-08, 20:55:54
Reply #21

cjwidd

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Vamizi II
*inspired by Vamizi Island, Mozambique

« Last Edit: 2020-03-11, 10:39:31 by cjwidd »

2019-06-12, 17:54:10
Reply #22

cjwidd

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Wachter Prosthetic Knee Joint (Adult-K1)
*poster study







« Last Edit: 2019-10-22, 01:49:52 by cjwidd »

2019-06-13, 11:53:51
Reply #23

maru

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2019-06-13, 17:45:41
Reply #24

cjwidd

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haha, thanks Maru :) Did you like one of the posters, or were you reacting to something else in the thread?

2019-06-13, 23:24:35
Reply #25

actrask

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those are incredible XD

2019-06-14, 15:45:59
Reply #26

maru

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haha, thanks Maru :) Did you like one of the posters, or were you reacting to something else in the thread?
I liked ALL of those images!

2019-07-05, 16:59:25
Reply #27

cjwidd

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Apples
*inspired by Finnish design




« Last Edit: 2020-03-11, 10:40:21 by cjwidd »

2019-07-08, 14:01:14
Reply #28

Buzzz

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Nice, more real!!!

2019-09-17, 16:32:36
Reply #29

cjwidd

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Gold Bricks



« Last Edit: 2020-03-11, 10:40:31 by cjwidd »

2019-09-26, 21:14:22
Reply #30

cjwidd

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Brick Overgrown

« Last Edit: 2020-03-11, 10:40:40 by cjwidd »

2019-09-26, 21:17:39
Reply #31

cjwidd

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Wood & Dry Cement
*inspired by Enrico Tammekänd

« Last Edit: 2020-03-11, 10:40:46 by cjwidd »

2019-09-26, 21:19:39
Reply #32

cjwidd

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Wood & Wet Cement
*inspired by Enrico Tammekänd

« Last Edit: 2020-03-11, 10:40:52 by cjwidd »

2019-09-26, 21:26:13
Reply #33

cjwidd

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Brick Painted

« Last Edit: 2020-03-11, 10:40:58 by cjwidd »

2019-09-26, 21:46:43
Reply #34

cjwidd

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Cover Cloth
*generated from scan data, processed in Substance Designer



« Last Edit: 2020-03-11, 10:41:06 by cjwidd »

2019-09-26, 23:17:29
Reply #35

actrask

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Nice lighting on that cloth!

2019-09-26, 23:31:58
Reply #36

cjwidd

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Nice lighting on that cloth!

Thanks hombre :D

2019-09-27, 02:20:59
Reply #37

Mr.Max

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Really inspiring work here! I loved the substance work especially that gold bricks..and the apples shots are great too
Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2019-09-27, 05:16:58
Reply #38

cjwidd

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Thanks mate, and just to clarify, the gold bricks were created using 3ds Max (MassFX) and Quixel Mixer!
« Last Edit: 2019-09-28, 15:54:08 by cjwidd »

2019-09-28, 04:37:12
Reply #39

Mr.Max

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Thanks mate, and just to clarify, the gold bricks were created using Quixel Mixer!
aha okay  , it looks great anyway! = D
keep em coming
Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2019-10-04, 17:39:27
Reply #40

cjwidd

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Remnants
*inspired by 'Remnants / Visions' and 'Earthly Bodies: Houston Brick Archive' by Alexander Squier

« Last Edit: 2020-03-11, 10:41:21 by cjwidd »

2019-10-14, 16:32:44
Reply #41

cjwidd

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Ivy

« Last Edit: 2020-03-11, 10:41:27 by cjwidd »

2019-10-16, 09:18:22
Reply #42

IsmaeL

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Really nice stuff in here. Keep going with this, it looks like your having fun.

PS: Would love a tutorial on the scanned cloth in substance.
Falling in love with Corona

2019-10-17, 01:33:17
Reply #43

cjwidd

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Appreciate it Ismael, thank you :)

Yeah if you have any questions, feel free to ask

2019-11-29, 17:33:48
Reply #44

cjwidd

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Traverse Bench
*traverse bench model from designconnected.com
*neon sign model from turbosquid.com
Assets re-textured for production









« Last Edit: 2019-12-06, 07:12:58 by cjwidd »

2019-12-15, 23:11:22
Reply #45

cjwidd

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Baroque
*original lighting / composition by Andrew Trask




« Last Edit: 2020-03-11, 10:42:23 by cjwidd »

2019-12-31, 19:25:47
Reply #46

cjwidd

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Beton Brut Container
*original design and concept by Light + Ladder



« Last Edit: 2020-02-08, 00:56:46 by cjwidd »

2020-01-03, 03:10:02
Reply #47

cjwidd

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Stylized re-skin of an Icelandic rock assembly from the Megascans library using Mixer 2020 (beta).




2020-01-03, 11:16:36
Reply #48

romullus

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Nice transformation! Would love to see short making-of.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-01-03, 16:55:54
Reply #49

cjwidd

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Thanks @romullus, yeah I'll try to put together a few slides and share to the thread - good idea!

*once the software goes live, of course

2020-01-10, 22:27:03
Reply #50

cjwidd

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Cellar Door
*material exploration with Mixer 2020 (beta)



« Last Edit: 2020-03-11, 10:32:48 by cjwidd »

2020-02-07, 20:31:53
Reply #51

cjwidd

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Lazarus
*lighting study





« Last Edit: 2020-03-11, 10:43:21 by cjwidd »

2020-02-12, 12:47:40
Reply #52

cjwidd

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Yellow Hallway
*original photography by Ondrej Polak (© Schindler Seko Architects)

« Last Edit: 2020-03-11, 10:31:29 by cjwidd »

2020-02-24, 19:14:20
Reply #53

cjwidd

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Snakeball 🐍
*inspired by Roman Bratschi.
*Height (base): Substance Designer
*Albedo, Normal, Glossiness, Metalness, Height (detail): Mixer 2020 (beta)
*Base mesh: Roman Bratschi











« Last Edit: 2020-03-11, 10:32:29 by cjwidd »

2020-02-24, 19:43:07
Reply #54

Fluss

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cool, I like your thread, keep it up

2020-02-25, 04:25:17
Reply #55

cjwidd

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Thanks @Fluss, I really appreciate the kind words :)

2020-02-25, 15:34:18
Reply #56

maru

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2020-02-25, 19:26:07
Reply #57

cjwidd

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It's kind of hypnotic 😵

Thanks Maru, and btw, check the ArtStation page for a Marmoset animation - it's pretty wild

2020-02-26, 11:40:27
Reply #58

Fluss

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You should make a looped gif from this, it would make a good phone wallpaper

2020-02-26, 11:56:20
Reply #59

cjwidd

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@Fluss Haha, you should check the Artstation page(!)

2020-02-26, 15:52:34
Reply #60

Fluss

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I did ! I meant the narrower shots rendered in corona.

2020-02-26, 16:53:06
Reply #61

Fluss

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How did you approach the base mesh modeling btw? I'm curious

2020-02-26, 18:36:04
Reply #62

cjwidd

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Oh yeah, I really wanted to render the animation in Corona and I even set up the key frames, etc. I just don't have enough horsepower on my home workstation for something like that - it would probably take >12hrs to render at 1k.

The base mesh actually came from Roman Bratschi on Gumroad - looks like it was originally modeled in C4D.
« Last Edit: 2020-02-26, 19:31:35 by cjwidd »

2020-03-11, 10:29:26
Reply #63

cjwidd

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Pavement
*material prepared during the Mixer 2020 beta
*lighting and composition inspired by Viz-People




2020-03-12, 11:44:49
Reply #64

cjwidd

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Airport Wall
*material inspired by interior architectural design elements from Dulles International Airport





« Last Edit: 2020-03-13, 05:59:24 by cjwidd »

2020-03-12, 11:58:07
Reply #65

Jpjapers

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Gorgeous renders. You have nothing to worry about with your lighting! I wish i had the time to dig into quixel mixer and substance.
« Last Edit: 2020-03-12, 12:04:40 by Jpjapers »

2020-03-12, 14:24:10
Reply #66

ts_berlin

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hey, great renders!
Which lighting you use in the stills, they are sharp and clean?

Best, thomas

2020-03-12, 20:35:29
Reply #67

cjwidd

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@Jpjpapers thanks a lot man, and thank you for sharing those resources in that other thread, particularly Vizguru's Patreon - his work is an interesting study.

2020-03-13, 05:20:38
Reply #68

cjwidd

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@ts_berlin

You can see the light arrangement in the image below. There is also an HDRI 'StudioAtm_07_xxl' by Dosch Design.


2020-03-13, 10:58:31
Reply #69

ts_berlin

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@cjwidd

thank you for the screenshot, are you using a special LUT or tonemapping?

Best, Thomas

2020-03-14, 08:53:05
Reply #70

cjwidd

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@ts_berlin Good question, actually I did use an unusual LUT that I picked up from CGBandit(?) It's some sort of gamma LUT.


2020-03-14, 09:18:33
Reply #71

GeorgeK

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Congrats cjwidd, lovely art and technical stuff.
“Every artist was first an amateur”

2020-03-14, 11:34:12
Reply #72

cjwidd

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Thank you so much @GeorgeK, I really appreciate that ❤️

2020-03-14, 19:47:08
Reply #73

prince_jr

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Airport Wall
*material inspired by interior architectural design elements from Dulles International Airport







hi cjqidd
the material is amazing! can you give any insight into the wall material? ...especially displacement, bump?

2020-03-15, 07:22:40
Reply #74

cjwidd

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hi cjqidd
the material is amazing! can you give any insight into the wall material? ...especially displacement, bump?

A base height map was generated in Substance Designer and then passed to Quixel Mixer for refinement, including additional height and normal details, albedo, and glossiness. If you would like, I am happy to prepare a short video to review the process.

2020-03-15, 09:00:09
Reply #75

prince_jr

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This would be very kind! Even though I know substance designer and quixel mixer by name, I never used it or gave it a try.
Do you think it's essential to work with these tools for getting realistic renders?

2020-03-15, 09:30:17
Reply #76

cjwidd

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@prince_jr It is not necessary to learn Substance Designer or Quixel Mixer to prepare realistic renders, but a 'realistic' render is a function of many different factors, including materials (texture sets). If you need a specific material that does not already exist, then you will need to create one. Software like Substance Designer and Quixel Mixer enable that type of creativity.

2020-03-15, 10:43:30
Reply #77

romullus

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A base height map was generated in Substance Designer and then passed to Quixel Mixer for refinement, including additional height and normal details, albedo, and glossiness. If you would like, I am happy to prepare a short video to review the process.

I would be interested to see such video as well.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-03-16, 03:55:36
Reply #78

cjwidd

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Nice transformation! Would love to see short making-of.

Hey @romullus, I put together a "short" video describing the process if you are curious. Please let me know if you have any questions :)

« Last Edit: 2020-03-16, 06:57:52 by cjwidd »

2020-03-16, 16:34:17
Reply #79

romullus

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Thank you very much! I probably will take a look at Mixer someday - looks like a neat app.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-03-16, 20:06:56
Reply #80

prince_jr

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thanks for the insight! I appreciate!

2020-03-28, 06:50:03
Reply #81

cjwidd

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@prince_jr you had asked some questions about the Airport Wall material a little while ago and I recently did a live stream where I discuss that surface in some detail:

Also, to the Corona Team, thank you so much for all your support on the forums and beyond, I have a lot of love for Corona Renderer and I was happy to say as much during the stream ❤️


2020-04-02, 08:13:47
Reply #82

cjwidd

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First baby steps with TyFlow




« Last Edit: 2020-04-02, 22:28:00 by cjwidd »

2020-04-21, 21:01:44
Reply #83

cjwidd

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Dedication [fan art]
*inspired by Owen Gildersleeve
*tribute to 2014 Quixel rebrand




2020-04-30, 05:04:02
Reply #84

cjwidd

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Script to toggle object visibility in 3ds Max (link; see attached)
*code by @Frood


« Last Edit: 2020-05-01, 07:02:55 by cjwidd »

2020-04-30, 09:03:56
Reply #85

Fluss

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I like your input cjwidd, really beneficial to the forum. Thx for the share.

2020-04-30, 09:12:28
Reply #86

cjwidd

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Thanks @Fluss, and you as well :)