Author Topic: cjwidd render thread  (Read 14500 times)

2020-02-26, 15:52:34
Reply #60

Fluss

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I did ! I meant the narrower shots rendered in corona.

2020-02-26, 16:53:06
Reply #61

Fluss

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How did you approach the base mesh modeling btw? I'm curious

2020-02-26, 18:36:04
Reply #62

cjwidd

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Oh yeah, I really wanted to render the animation in Corona and I even set up the key frames, etc. I just don't have enough horsepower on my home workstation for something like that - it would probably take >12hrs to render at 1k.

The base mesh actually came from Roman Bratschi on Gumroad - looks like it was originally modeled in C4D.
« Last Edit: 2020-02-26, 19:31:35 by cjwidd »

2020-03-11, 10:29:26
Reply #63

cjwidd

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Pavement
*material prepared during the Mixer 2020 beta
*lighting and composition inspired by Viz-People




2020-03-12, 11:44:49
Reply #64

cjwidd

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Airport Wall
*material inspired by interior architectural design elements from Dulles International Airport





« Last Edit: 2020-03-13, 05:59:24 by cjwidd »

2020-03-12, 11:58:07
Reply #65

Jpjapers

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Gorgeous renders. You have nothing to worry about with your lighting! I wish i had the time to dig into quixel mixer and substance.
« Last Edit: 2020-03-12, 12:04:40 by Jpjapers »

2020-03-12, 14:24:10
Reply #66

ts_berlin

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hey, great renders!
Which lighting you use in the stills, they are sharp and clean?

Best, thomas

2020-03-12, 20:35:29
Reply #67

cjwidd

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@Jpjpapers thanks a lot man, and thank you for sharing those resources in that other thread, particularly Vizguru's Patreon - his work is an interesting study.

2020-03-13, 05:20:38
Reply #68

cjwidd

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@ts_berlin

You can see the light arrangement in the image below. There is also an HDRI 'StudioAtm_07_xxl' by Dosch Design.


2020-03-13, 10:58:31
Reply #69

ts_berlin

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@cjwidd

thank you for the screenshot, are you using a special LUT or tonemapping?

Best, Thomas

2020-03-14, 08:53:05
Reply #70

cjwidd

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@ts_berlin Good question, actually I did use an unusual LUT that I picked up from CGBandit(?) It's some sort of gamma LUT.


2020-03-14, 09:18:33
Reply #71

GeorgeK

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Congrats cjwidd, lovely art and technical stuff.
“Every artist was first an amateur”

2020-03-14, 11:34:12
Reply #72

cjwidd

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Thank you so much @GeorgeK, I really appreciate that ❤️

2020-03-14, 19:47:08
Reply #73

prince_jr

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Airport Wall
*material inspired by interior architectural design elements from Dulles International Airport







hi cjqidd
the material is amazing! can you give any insight into the wall material? ...especially displacement, bump?

2020-03-15, 07:22:40
Reply #74

cjwidd

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hi cjqidd
the material is amazing! can you give any insight into the wall material? ...especially displacement, bump?

A base height map was generated in Substance Designer and then passed to Quixel Mixer for refinement, including additional height and normal details, albedo, and glossiness. If you would like, I am happy to prepare a short video to review the process.