Author Topic: how to I achive such metallic embossed effect on label in rendering  (Read 329 times)

2019-02-15, 13:46:07

yesharvaishnav

  • Active Users
  • **
  • Posts: 14
    • View Profile
hi

i have attached a render in which you see on left is lovely gold embossed foil and on right its sort of plastic embossed text, how to achieve such result ? can some one please expalin the workflow.

Yesha

2019-02-15, 15:58:46
Reply #1

pokoy

  • Active Users
  • **
  • Posts: 1359
    • View Profile
That's either done with a black/white texture used for bump - the 'cheap' version - or as displacement. Displacement will look better but may have some undesired side effects.

2019-02-15, 17:41:27
Reply #2

yesharvaishnav

  • Active Users
  • **
  • Posts: 14
    • View Profile
No , i tried both bump and displacement, not working as intended.

2019-02-15, 17:48:06
Reply #3

PROH

  • Active Users
  • **
  • Posts: 963
    • View Profile
Well, bump and/displacement should do it. So you might have done it in a "bad" way....?

Otherwise you'll have to model it.

Hope it helps

2019-02-15, 17:54:01
Reply #4

yesharvaishnav

  • Active Users
  • **
  • Posts: 14
    • View Profile
what does bad way mean  ? i use hi-res black and white image for logo i wish to emboss, i gave 99 to bump but its not showing much of a bump, and displacment too not working proper, i am requesting proper work flow if you guys can help me.

2019-02-15, 17:56:06
Reply #5

TomG

  • Corona Team
  • Active Users
  • ****
  • Posts: 2273
    • View Profile
For something not working, best to share example renders, plus at very least material set ups in the Node Editor, but even better the scene itself (even if simplified down to non-final geometry like a simple plane, and non-final maps like simple text).

2019-02-15, 18:36:52
Reply #6

pokoy

  • Active Users
  • **
  • Posts: 1359
    • View Profile
I agree, we don't even know if this is Max or C4d?

Bump at 99 will be quite a bit too much, something *should* happen. Displacement not working could mean that it's not enabled globally. But it really depends what program you use, what's the shader setup, even lighting can matter in this case.

2019-02-15, 18:58:52
Reply #7

yesharvaishnav

  • Active Users
  • **
  • Posts: 14
    • View Profile
ok i will post the render and settings

2019-02-16, 05:04:00
Reply #8

yesharvaishnav

  • Active Users
  • **
  • Posts: 14
    • View Profile
ok this is what I have achieved so far, please let me know how to improve the quality of displacement and reflection so that it looks super realistic

AM using 3ds max + corona 3 Hotfix 1

2019-02-16, 09:04:55
Reply #9

sprayer

  • Active Users
  • **
  • Posts: 557
    • View Profile
you may try blur texture in photoshop- box blur for example gives smooth transition but may not work well in some case, or sculpt text and add imperfections at edges etc, and bake zdepth for displacement

2019-02-16, 12:22:37
Reply #10

yesharvaishnav

  • Active Users
  • **
  • Posts: 14
    • View Profile
Please try giving bump on the map I sent, it's not working don't know why

2019-02-16, 13:10:51
Reply #11

yesharvaishnav

  • Active Users
  • **
  • Posts: 14
    • View Profile
this is what I achieved with displacement.

2019-02-16, 13:13:25
Reply #12

pokoy

  • Active Users
  • **
  • Posts: 1359
    • View Profile
If the map has a harsh black to white transition, try to blur it, it a smooth gradient will help especially with the bump.

2019-02-16, 15:51:53
Reply #13

sprayer

  • Active Users
  • **
  • Posts: 557
    • View Profile
Like this?