If you are using Corona for 3ds Max, you can try disabling the New Light Solver (in C4D, the same thing can be achieved by choosing either Group or Scalable in the Solver section in the Development/Experimental stuff section of the render settings)
Also, the latest daily builds of both versions may correct the issue for you too.
If any of those do fix the problem for you, it would be helpful for us to hear about that too :)