Poll

Which 3D soft to integrate into next?

Modo
150 (29.2%)
Rhino
58 (11.3%)
Any CAD software (comment which one)
41 (8%)
Lightwave
49 (9.6%)
Vue
10 (1.9%)
Exporter Blender -> Corona standalone
85 (16.6%)
Maya
56 (10.9%)
Houdini
64 (12.5%)

Total Members Voted: 510

Author Topic: Which 3D soft to integrate into next?  (Read 165927 times)

2019-02-19, 23:03:22
Reply #285

actrask

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^^^

+1 Sketchup

Would it be possible to run Corona/Sketchup on a Chromebook Pixel or Macbook?

2019-03-07, 15:23:48
Reply #286

gpz

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2019-03-16, 14:04:39
Reply #287

francesco pretelli

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2019-03-21, 09:11:48
Reply #288

velski

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I think Revit would be perfect

2019-04-14, 05:57:30
Reply #289

baritskiy

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Modo.  Only Modo. The best renderer + the best software for modelling = HAPPINESS!

2019-04-14, 18:06:51
Reply #290

gaia

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Houdini indie, because this is the  best powerfull low cost 3d software for freelances.

2019-04-14, 20:31:59
Reply #291

Noah45

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Corona to Unreal (seamlessly, IDK) Would love a Corona Interface for Unreals weird interface
Retail Designer/ Illustrator  (for ever' 80's )
3DMax 2019/Corona Version: 3DB/ latest

2019-04-17, 07:48:31
Reply #292

schelkov

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Any news for Maya?

2019-04-17, 09:01:04
Reply #293

Philip kelly

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UNREAL
Dell Precision T7910

2019-04-18, 11:13:23
Reply #294

ivoslav

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it would be perfect if it works with Maya - our Studio starts with Arch. Viz and we dont want to change to Max.

Regards,
Ivo

2019-08-12, 19:37:09
Reply #295

reb13

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Revit guys !!!

where are my revit users

2019-08-12, 20:48:25
Reply #296

Philip kelly

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UNREAL
Dell Precision T7910

2019-08-19, 01:06:02
Reply #297

filipskrzat

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with the new blender 2.8... blender please

2019-08-21, 10:03:33
Reply #298

Tanakov

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Hello, as I don't know where to ask this question when will the 100% Vray integration claimed a year ago be a thing?

There's still a ton of options missing and Im no expert but that claim is long overdue.
Corona since 2014.06.02
https://www.behance.net/Gringott

2019-08-21, 14:41:49
Reply #299

TomG

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We never claimed 100% V-Ray compatibility - the information was that the standard V-Ray materials and Lights were supported, and we'd work on further compatibility at some point (that point was never specified, nor was the order of priority for remaining items).