For now, until changes and improvements, merge the displacement maps themselves in some way (there would be lots of ways), and then put that merged map into a single material - you could do a similar thing with the other material channels, merging maps and feeding those into Diffuse, Reflect, Glossiness, etc. and then you don't have to use a layered material. Another thought is where you can get by using Bump instead of Displacement, as Bump should layer just fine.