Author Topic: Correct use of HRDI  (Read 328 times)

2019-03-28, 14:43:55

mutilo

  • Active Users
  • **
  • Posts: 162
    • View Profile
Hi guys,
I am writing to ask you for an opinion or rather a correct use of HDR for 4D cinema.
I proceed in this way: I insert the map into a light marerial which I then associate with the sky object.
Today in a viodeo tutorial I saw instead that the map was loaded into the diffuse channel of the new material, then always associated with the sky object.
Now I have tried the second solution and it seems to me that the result is the same ...
What do you say?

Thank you

2019-03-28, 14:59:35
Reply #1

Designerman77

  • Active Users
  • **
  • Posts: 198
    • View Profile
HDR in a light material is correct.

2019-03-28, 15:15:29
Reply #2

mutilo

  • Active Users
  • **
  • Posts: 162
    • View Profile
HDR in a light material is correct.

As I suspected.
thanks a lot

2019-03-28, 19:35:24
Reply #3

BigAl3D

  • Active Users
  • **
  • Posts: 202
    • View Profile
Maybe they were using it in the Diffuse channel for reflections, then they had a Sun object. Just a guess.

2019-03-28, 20:07:33
Reply #4

mutilo

  • Active Users
  • **
  • Posts: 162
    • View Profile
Maybe they were using it in the Diffuse channel for reflections,

yes ... good thanks