Author Topic: Scatter development insights  (Read 1823 times)

2019-04-26, 08:18:27

mike288

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Here are some renders taking advantage of scattering options that we are currently developing. How do you like them? Let us know your thoughts in the comments!
Corona Scatter developer | In case of crash, please send minidump | Private uploader: https://corona-renderer.com/upload

2019-04-26, 10:15:19
Reply #1

romullus

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OMG!!!
I'm not Corona Team member. Everything i say, is my personal opinion only.

2019-04-26, 11:23:31
Reply #2

cexec

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Great to see scatter being developed. Is that showcasing features of Scatter Pro that there were some rumours about or is it a standard scatter available in Corona?
I guess some of the stuff you showed here is already possible with advanced scattering techniques, using multimap, distance texture etc, but it's quite often very slow to work with.
Can't wait to see new features available though!

« Last Edit: 2019-04-26, 12:08:47 by cexec »

2019-04-26, 11:33:35
Reply #3

PROH

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Yes! I totally agre with romullus:

OMG!!!

I sincerely hope this is for Coronas build in standard Scatter :)

Keep it up!

2019-04-26, 13:55:40
Reply #4

Christa Noel

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Code: [Select]
01001111 01001101 01000111do you guys feel what romullus feel? i do

2019-04-26, 15:07:55
Reply #5

TomG

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Thanks for your feedback! The renders here show some Scatter Pro features that we've been working on. It's possible that this could appear in some form in Cinema 4D in the future. It is still in development, so nothing is for certain at the moment.

2019-04-26, 21:24:09
Reply #6

mferster

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I second the

OMG!!

It looks like these are all the things that I've been wanting. Edge constraints, clumping, mapping, mapped transforms.

Good stuff

2019-04-27, 11:22:16
Reply #7

rozpustelnik

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Great stuff is being cooked behind the normal, core development! Great work! I just hope the Pro version will not be sold seprately for Corona users.

2019-04-28, 01:08:09
Reply #8

Njen

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Any chance for the Multimap to work better with Scatter?
https://corona-renderer.com/forum/index.php?topic=16984.msg106375#msg106375
Please support my Kickstarter for my animated film, Cyan Eyed (rendered in Corona)!

2019-04-28, 14:06:28
Reply #9

agentdark45

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Looks awesome, can we get a brief rundown of the new features?

Personal feature requests if I may:

1. Spline defined scatter boundaries/exclusions (like Forest pack). I realise you can use distance maps, however that can cumbersome/slow very quickly.

2. Element based non-boolean trimming on scatter objects at boundaries. Use cases: clumpy grass edges vs neat footpaths.

3. Intelligent scatter object hull detection. Use cases: interlocking/dense scatters vs current simple bounding box collision detection.

4. More UV/material mapping options (however it looks like you've already implemented this).


Vray who?

2019-04-29, 07:52:38
Reply #10

mike288

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Any chance for the Multimap to work better with Scatter?
https://corona-renderer.com/forum/index.php?topic=16984.msg106375#msg106375
AFAIK this bug should be already fixed. Do you still have problems with material IDs?

1. Spline defined scatter boundaries/exclusions (like Forest pack). I realise you can use distance maps, however that can cumbersome/slow very quickly.

2. Element based non-boolean trimming on scatter objects at boundaries. Use cases: clumpy grass edges vs neat footpaths.

3. Intelligent scatter object hull detection. Use cases: interlocking/dense scatters vs current simple bounding box collision detection.

4. More UV/material mapping options (however it looks like you've already implemented this).
Thanks for the tips.
Corona Scatter developer | In case of crash, please send minidump | Private uploader: https://corona-renderer.com/upload

2019-04-29, 08:48:30
Reply #11

Philip kelly

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This is for the PRO version, I presume, so it will be a paid plugin.
What will be the advantage over Forest pro or Railclone?

It has to be asked.
Dell Precision T7910

2019-04-29, 10:09:16
Reply #12

romullus

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What will be the advantage over Forest pro or Railclone?

None over railclone, i presume, because they are completely different tools. As for the forest, better compatibility would be already big plus, because we can see quite a lot of various complaints from the forest users in the forum.
I'm not Corona Team member. Everything i say, is my personal opinion only.

2019-04-29, 11:43:18
Reply #13

Christa Noel

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This is for the PRO version, I presume, so it will be a paid plugin...
o man.. i thought it is just kind of improvement of current coronaScatter.

2019-04-29, 13:12:16
Reply #14

Ondra

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We are developing the bundled scatter plugin as well, but it is mostly bugfixes and streamlining of the interface, the big new features go into scatterpro (WIP name). The exact licensing is still being discussed internally
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)