Author Topic: romullus wips  (Read 117486 times)

2019-01-14, 19:17:23
Reply #390

romullus

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Should you open layer explorer, you'd find that there's actually two planes with their normals pointing to opposite directions. That's the trick :]
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2019-01-15, 10:25:55
Reply #391

cexec

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Oh, here you go! I knew I'm missing something, thanks a lot Romullus!

2019-01-18, 13:47:21
Reply #392

maru

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2019-01-18, 14:23:34
Reply #393

Fluss

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We don't need the geopattern now. Sorted.

Geopattern is definitely more convenient ,Ram efficient and the result are better. sorted

2019-01-18, 15:57:58
Reply #394

Jpjapers

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And can handle geometry rather than displacement which is still a mess in some cases IMHO

2019-01-18, 16:33:56
Reply #395

romullus

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I wonder if that geopattern is widely used in typical projects? I mean, sure, we saw some spectacular examples of its usage by enthusiasts, but appart from that, is it been used by average joes? I guess it's not as easy to use as displacement, which has huge amount of readily available high quality maps. For geopattern there's not much options - either use same of the few available patterns in each project, or make unique parts on your own, which might be laborious and time consuming. I'm not saying that displacement is enough for our needs and there's no need for new tools, but i wonder if geopattern might be one of those features which is asked actively, yet might end up like rarely used toy.
I'm not Corona Team member. Everything i say, is my personal opinion only.

2019-01-18, 18:46:16
Reply #396

Fluss

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Mostly for cloth and any repeating geometry pattern. I see guys using it quite regularly on their facebook page. What's more, when you don't have the displacement map you need, it's quicker to use geometry rather than create a displacement map. And most likely, it's about details shot or High-res renders. Displacement stretches the mapped textures and looks ugly. To me, it's not a displacement alternative, both are great and used for different purpose.
« Last Edit: 2019-01-19, 00:13:11 by Fluss »

2019-01-18, 19:33:25
Reply #397

romullus

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Agree, i don't see it as displacement substitute either.
I'm not Corona Team member. Everything i say, is my personal opinion only.

2019-01-18, 20:23:51
Reply #398

Jpjapers

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From what ive seen it works amazingly for things like fabric, anything like building cladding on complex surfaces and potentially foliage.
Displacement has its uses but i think if geopattern was more widely used across production renderers then it would have many more options.
Plus it seems to be a bettr option for those without absolute top spec machines. I Also think things like carpet and fabrics look so much better with geopattern as opposed to displacement and hair/fur

2019-05-18, 19:20:42
Reply #399

romullus

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Chunk approves Corona fisheye



I'm not Corona Team member. Everything i say, is my personal opinion only.

2019-05-20, 12:32:52
Reply #400

romullus

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I have very lovely fisheye lens, but i tend to leave it home, because i know, once i'll mount it on my camera, it will stay there for the remainder of the day and all my photos will be "ruined". It looks like the same is happening with my renderings - for better or for worse, i just can't stop using fisheye camera :]

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2019-05-20, 13:54:55
Reply #401

rozpustelnik

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Both images look great. The pool looks awesome.

2019-05-20, 14:20:25
Reply #402

romullus

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Thank you! All pools looks awesome with caustics :]
I'm not Corona Team member. Everything i say, is my personal opinion only.

2019-05-20, 14:39:17
Reply #403

Fluss

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Those are really cool romullus! Man that pool looks insane with caustics indeed!

2019-05-22, 10:55:16
Reply #404

Tanakov

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I have very lovely fisheye lens, but i tend to leave it home, because i know, once i'll mount it on my camera, it will stay there for the remainder of the day and all my photos will be "ruined". It looks like the same is happening with my renderings - for better or for worse, i just can't stop using fisheye camera :]



Whats the recipe for that kind of facial hair?
Corona since 2014.06.02
https://www.behance.net/Gringott