Author Topic: How can I see Corona light material texture on 3ds max viewport?  (Read 264 times)

2019-05-12, 00:56:16

dvdufo

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Hi.
In VRay & Standard material slots, there are two buttons, "Show Realistic Materials in Viewport" & "Show Shaded Materials in Viewport".
When assigning LightMaterial to an object, it is shown as white by default in 3ds max viewport.
To see the texture assigned for light meterial in VRay & Standard, "Show Realistic Materials in Viewport" button can be used.
But this button disappears when slot is CoronaMtl or CoronaLightMtl.
Is there any way to see it on viewport without rendering?

2019-05-16, 14:50:13
Reply #1

maru

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Currently there is an issue with this, but we have it logged (I will double check to make sure).
As a workaround, you can use the Shell material to display a different material in the viewport and during rendering.

2019-05-16, 18:22:38
Reply #2

actrask

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My way around this is to put the color to black

2019-05-18, 00:14:53
Reply #3

dvdufo

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Thank you guys :)
Both techniques works. actrask's method seems to be more easy & handy to me for now.