Author Topic: How to blend multiple bumps?  (Read 157 times)

2019-05-20, 18:06:41


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Hello guys,

how could I blend multiple bump maps using nodes?
I'll try to explain better with an example. In the attached images you can see the same material with a leather bump (normal+extra bump) and a procedural noise material (yep, bad mapping at the moment).
Is it possible to blend both the leather tex+procedural noise?
I think it is possible to do using c4d's layer shader but I can't figure out how to set it up correctly. Bumps have different strength since the leather normal is 5% while the noise is 80%...

Thanks in advance for the tips