Author Topic: Bump and round corners issue  (Read 5329 times)

2012-11-07, 16:05:42

igni

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When round corners active (have a non-zero numeric parameter) - a bump is disappeared. In attachment It clearly visible on brick part of object.
Exterior scene, used corona sky and corona sun. PT and HD.
« Last Edit: 2012-11-07, 16:10:31 by igni »

2012-11-07, 16:35:36
Reply #1

maru

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2012-11-07, 16:56:45
Reply #2

igni

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So round corners is probably executed as a bump map, like in mentalray?
May be like that) But MR has 2 bump slot (at least in Maya). May be in CR it is not a bug but unfinished feature)

2012-11-07, 17:10:13
Reply #3

Ludvik Koutny

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MR has rounded corners map slot, where you simply instance bump map into. I think corona needs such a thing too... :)

2012-11-07, 17:12:09
Reply #4

Ondra

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it is a bug (I think I've fixed it approx. 5 times ;))
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-07, 17:19:56
Reply #5

igni

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it is a bug (I think I've fixed it approx. 5 times ;))
I've search around "Bug Reporting" topics and haven't found about, so create a post. Sorry if repeated)
Maybe I should ask for access to Mantis)))

2012-11-07, 17:40:01
Reply #6

Ondra

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Don't worry, it was reported internally in earlier stages of Corona ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-08, 00:20:04
Reply #7

Ondra

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Fixed
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)