Author Topic: CornaMultimap - Mass Cropping Tiling  (Read 3868 times)

2019-05-22, 10:34:17

Tanakov

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Just a suggestion

"Advanced" option to crop or UV Tile all images at once? In UVW or Multimap it self
(Yes you can scale, but you can't "stack" images)

Simple use example:

Your texture is 20x100 and you want to put it on 10x100 plank, as a result, you have squashed texture. Possible solutions now?
- Go to photoshop and create +20 heavy halves of texture that you probably won't use for any other project
- Go to each map and manually change the cropping
- Set the cropping in one texture and copy it 20 times then change the path and file
- Set the Tiling of the texture to 0.5 on mass again 20+ clicks

Best Regards
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2019-10-24, 13:21:46
Reply #1

Tanakov

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Soo... anyone?
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2019-10-24, 15:12:09
Reply #2

romullus

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If i understood your request correctly, then that's already possible with existing Corona maps, namely CoronaUVWrandomizer. See attached screen.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-10-25, 19:23:00
Reply #3

Tanakov

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If i understood your request correctly, then that's already possible with existing Corona maps, namely CoronaUVWrandomizer. See attached screen.

I had a similar idea 5 minutes after I posted that, thank you Sir.

Very helpful
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2019-10-25, 19:31:57
Reply #4

Juraj Talcik

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Isn't linear controllers even more universal solution accounting for crop as well?
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2019-10-25, 20:37:58
Reply #6

romullus

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And if you have 2019+ max, then there's OSL UVW node. It seems there's more solutions to this problem, than anyone could have think of :]
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2019-10-26, 13:50:28
Reply #7

Juraj Talcik

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And if you have 2019+ max, then there's OSL UVW node. It seems there's more solutions to this problem, than anyone could have think of :]

Do you know if there are performance drawbacks to very OSL usage in Corona ?
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2019-10-26, 14:08:54
Reply #8

romullus

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Unfortunately, i don't know, i'm still on max 2016, but i'm interested to hear about this as well, so if anyone knows answer, please chime in :] I think OSL is the best thing that happened to 3ds max materials, since slate editor, so it would be really cool to try it for myself.
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2019-10-27, 18:31:05
Reply #9

Benjamin_F

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And if you have 2019+ max, then there's OSL UVW node. It seems there's more solutions to this problem, than anyone could have think of :]

Do you know if there are performance drawbacks to very OSL usage in Corona ?

In all of my test with any OSL node, render speed is degraded by 50%, and crushed my dreams. :(
Even with one OSL color value node.(2019)
I guess I didn't tested it under 2020, yet.
Corona 5 might have fixed?

2019-10-28, 16:47:33
Reply #10

maru

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2019-10-28, 19:52:16
Reply #11

Juraj Talcik

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And if you have 2019+ max, then there's OSL UVW node. It seems there's more solutions to this problem, than anyone could have think of :]

Do you know if there are performance drawbacks to very OSL usage in Corona ?

In all of my test with any OSL node, render speed is degraded by 50%, and crushed my dreams. :(
Even with one OSL color value node.(2019)
I guess I didn't tested it under 2020, yet.
Corona 5 might have fixed?

Ok that's bad....

I remember Martin's/Deadclown's tests on Facebook but I think those were with VrayNext where there was minimal performance drop.

Worth investigation.
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2019-11-04, 23:01:10
Reply #12

Tanakov

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All the solutions provided sound awesome thank you. Really appreciate it.
Corona since 2014.06.02
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