Author Topic: Corona Renderer 4 for 3ds Max (Release Candidate 3) is out now!  (Read 2480 times)

2019-05-30, 16:41:40


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Corona Renderer 4 for 3ds Max (Release Candidate 3) is out now!

Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location:

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing.

Here are just some of the main features in Corona Renderer 4:
- Caustics: reflective, refractive, dispersion, can be enabled per light, fast to render, and easy to set up with no parameters required!
- Focus and object picker in the VFB
- Intel Denoising (AI denoising, on any CPU)
- Multiple suns and HDRI environments for use in LightMix
- Finalized New Light Solver, and new Image Filtering
- Fisheye mode for Corona Cameras
- The Corona Select map and material
- And more!

And here are the changes since RC 2:
  • Fixed crash when editing render regions shortly after render is (re)started
  • Fixed Corona Scatter to support maps using Object XYZ mapping.
  • Fixed CoronaTriplanar “rotation” being labeled as “offset” in additional parameters in slate material editor
  • In Corona Scatter, the plus button for Instanced objects can now add CVolumeGrid objects.

Please post all bug reports, questions, etc. on the main version 4 Daily Builds thread at