Author Topic: node material editor has no input for texture in variation shader  (Read 3457 times)

2019-05-30, 23:50:13

edub

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The variation shader is crucial for getting UV variation on polygon faces, but when using the node editor there is no way to input nodes to the texture slots in the shader.

2019-06-12, 09:48:31
Reply #1

nkilar

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Good catch, I'd also like someone to take a look at this one :)

2019-08-06, 12:36:18
Reply #2

metopa

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Hi there,

It's in the Version 5 roadmap. There's a chance that you will see variation shader support in the next daily build.