Author Topic: node material editor has no input for texture in variation shader  (Read 740 times)

2019-05-30, 23:50:13

edub

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The variation shader is crucial for getting UV variation on polygon faces, but when using the node editor there is no way to input nodes to the texture slots in the shader.

2019-06-08, 21:06:07
Reply #1

Shaneo

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The variation shader is crucial for getting UV variation on polygon faces, but when using the node editor there is no way to input nodes to the texture slots in the shader.
Need help with the same. In need of help.

Thanks in advance,
Regards,
Shane

2019-06-12, 09:48:31
Reply #2

nkilar

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Good catch, I'd also like someone to take a look at this one :)