Author Topic: Corona Distance x Hair and Fur - not working  (Read 1210 times)

2019-06-06, 19:57:27

thilima3d

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Hello, I´m using Corona 4.0 RC4 (I also tried in RC3). I was trying to use Corona Distance to cut some hair and fur near to some specific object.

As you can see in the image, it works in the viewport but its not working ate the render.

I don´t know if this is a Release Candidate issue because I didn´t try to do the same with Corona 3.0...

It used to work on older versions of corona or this feature never worked???





2019-06-06, 20:07:47
Reply #1

thilima3d

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I found a workaround using a FALLOFF map.

Falloff Type: Distance Blend
Falloff Direction: Object (picking the Cylinder object as distance reference)



As you can see, with the falloff technique  it works in the viewport and render. The drawback of this technique is to be limited to just 1 object. So Would be lovely if this technique could work with Corona Distance.

Any chance of this being solved before the 4.0 final release?

2019-06-07, 09:24:09
Reply #2

Frood

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The drawback of this technique is to be limited to just 1 object.

I would say the main drawback is, that the falloff map does not respect geometry of the distance object so that you are limited to a radial/spherical area. You cannot cut straight lines with it. Have you tried using the distance map in the shader opacity slot instead? This may be a better workaround.


Good Luck




Never underestimate the power of a well placed level one spell.

2019-06-07, 10:34:20
Reply #3

rowmanns

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Hi,

Thanks for reporting this to us. I can confirm the issue in RC4 and in V3 HF2.

I've reported it to the development team, but the chances of this making it into V4 are unfortunately very slim :(

I'll do my best to keep you updated on any progress.

Thanks,

Rowan

(Internal ID = 361033499)

2019-06-10, 19:57:14
Reply #4

thilima3d

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The drawback of this technique is to be limited to just 1 object.

I would say the main drawback is, that the falloff map does not respect geometry of the distance object so that you are limited to a radial/spherical area. You cannot cut straight lines with it. Have you tried using the distance map in the shader opacity slot instead? This may be a better workaround.


Good Luck

In fact I will not use any of these workarounds because I wanna teach this technique (with distance) in my Corona Course because I know it is way better for this process. I just said one of the drawbacks, but yes,falloff It will limit this features as well.

About the distance + Opacity, I tried but it increased the rendertime a lot (as expected by using opacity)

Anyways, I can wait the bugfix in the next versions. Thanks a lot for the tip.


Hi,

Thanks for reporting this to us. I can confirm the issue in RC4 and in V3 HF2.

I've reported it to the development team, but the chances of this making it into V4 are unfortunately very slim :(

I'll do my best to keep you updated on any progress.

Thanks,

Rowan

(Internal ID = 361033499)


Thanks Rowan, I can wait :)