Author Topic: Some thoughts on Caustics  (Read 3285 times)

2019-06-18, 13:00:46
Reply #30

Fluss

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there will be much faster parsing and lower memory consumption. We will improve our internal testing, and fix some long standing bugs.

The short time frame means no PBR material for v5, that one is being postponed to v6 (hopefully)

We can live whithout new PBR coz you know... 2.5D DISPLACEMENT IS COMING !!!!! That will be a game changer for us! That plus the overall optimizations, can't wait for that!

And I can't stop smiling by looking at the potential feature pool on trello. All of my own most-wanted features are there. Keep-it up guys, you rock !

2019-06-18, 16:18:40
Reply #31

Ondra

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the 2.5D displacement does not have 100% chance of making it into v5, just so you are not disappointed if it does not ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-06-18, 17:03:13
Reply #32

rozpustelnik

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Sorry for noob question but how 2.5 displacement will be differerent from existing one? What are pros and cons?

2019-06-18, 17:31:34
Reply #33

Ondra

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It is an experiment - we have an idea how to lower memory consumption of displacement by factor of 10x. We will see if it works ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-06-18, 18:34:23
Reply #34

rozpustelnik

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Yep. This surely would be magic :)

2019-06-19, 20:34:45
Reply #35

Juraj Talcik

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It is an experiment - we have an idea how to lower memory consumption of displacement by factor of 10x. We will see if it works ;)


There were more benefits to it though, mainly that the detail could be a lot higher, on sub-pixel level. Something of that sort even without memory footprint would take endless computation time.

Though maybe someone could benchmark the systems in Vray and particularly Octane that offer this.
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