Author Topic: CML  (Read 29428 times)

2014-01-25, 21:08:49
Reply #45

Ondra

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I also like it, but I would simplify the mesh quite a bit.

One of the previous ones that does quite good job of showing the material is IMHO:

even though it is not that pleasing visually.
Rendering is magic.
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2014-01-25, 23:28:14
Reply #46

CML

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hi

some more test with changes over previous model.
what do you guys think about it?
thank you all for taking a part in this wonderful process.


2014-01-26, 15:52:29
Reply #47

arqrenderz

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I like those models for previews.

2014-01-27, 01:56:00
Reply #48

Chakib

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+1000 for  Volden's model.

2014-01-27, 09:30:51
Reply #49

Ludvik Koutny

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It may do a better job of showing off material, but it still looks unprofessional and ugly. I will try to pump some out once i get back from work. In the meanwhile, i still think Volden's model looks the most professional of them all.

2014-01-27, 09:53:32
Reply #50

Tanakov

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hi

some more test with changes over previous model.
what do you guys think about it?
thank you all for taking a part in this wonderful process.



For me this one needs way bigger logo area. I would tweek the "hands" to make it look more symetrical. 120 degrees each to add some futuristic more organic look.

I like this one, but it lacks the proprtions that would please the eye.
Corona since 2014.06.02
https://www.behance.net/Gringott

2014-01-27, 10:24:09
Reply #51

CML

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+1000 for  Volden's model.
It may do a better job of showing off material, but it still looks unprofessional and ugly. I will try to pump some out once i get back from work. In the meanwhile, i still think Volden's model looks the most professional of them all.

hi guys thanks for replay.
o.k, one more solution,
what about let users to choose from 2-3 different model?
Volden's ,
very good modeling, but its very hard to understand texture pattern, with all cutouts in model.
Bertrand
very nice, clean and clear.
cml
The Hugger!!!

2014-01-27, 10:34:12
Reply #52

CML

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For me this one needs way bigger logo area. I would tweek the "hands" to make it look more symmetrical. 120 degrees each to add some futuristic more organic look.

I like this one, but it lacks the proportions that would please the eye.
thanks, i will update the model today, and add some details.
If anyone would like to play with "the  hugger " sample scene, it will be great.( just ask for the model)
thanks.

2014-01-27, 15:33:25
Reply #53

astudio

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As for me Bertrand's ball with pedestal of the last one. This way we'll get enough of curved and planar surfaces.

2014-01-27, 15:46:57
Reply #54

Ondra

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just offtopic idea, I could integrate the winning entry directly into Corona so it could be displayed in the material editor natively
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-27, 16:35:34
Reply #55

romullus

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Don't know about others, but i prefer simple sphere in material editor.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-01-27, 17:36:41
Reply #56

CML

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just offtopic idea, I could integrate the winning entry directly into Corona so it could be displayed in the material editor natively
very cool idea, one of the material option will be cml sample scene...nice.:)


2014-01-27, 17:58:03
Reply #57

jjaz82

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good initiative, many models, but for now, for me the best model for the evaluation of materials is the jeff patton's model, in the same model there are flat and round surfaces with absorption scale and more effect and color checks..

2014-01-27, 20:14:04
Reply #58

Utroll

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good initiative, many models, but for now, for me the best model for the evaluation of materials is the jeff patton's model, in the same model there are flat and round surfaces with absorption scale and more effect and color checks..

Quite nice, some depth, flat, curve, but the ring around is may be not needed ? It makes it so retro SF :)
The base + hugger or simple sphere cut out grey ?

2014-01-27, 22:38:13
Reply #59

CML

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hi,
made some small correction on the hugger sample model.