Author Topic: CML  (Read 29421 times)

2014-01-27, 23:00:54
Reply #60

Utroll

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That's seems quite nice, a good in-between last two... funky UV though :)

Found that blog if one need inspiration http://seamless-pixels.blogspot.de/
It seems licence free, would be impolite not to mention him but that would not breach law.

2014-01-27, 23:46:19
Reply #61

Juraj Talcik

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Don't know about others, but i prefer simple sphere in material editor.

Exactly, the whole point is UTILITY, not eye-candy. Of course it has to look professional, not amateurish, but is what is enough is enough.
On Volden's model I don't see a single place where I could rest my eye and evaluate pattern/texture, so all I see is bunch of highlights. The amount of details and shapes make it extremely noisy.
Most things in life are just combination of basic primitives, so it's even out of touch with largest amount of assets one would apply the material onto.

I am big fan of Patton's, although Bertrand's is probably what I will convert myself to in-material editor use.
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2014-01-28, 00:19:07
Reply #62

cecofuli

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In my personal library, I use this scene ;-)
It isn't very PRO, but I have everything I need:

(*) Flat area with real reference (girls)
(*) Good flat and smooth reflection
(*) Good refraction and absorption

Myabe you can have some idea for your setup.
I added material.de model, because I'm used to see the shader with VRay )))

DIFFERENT SHADERS UVW set-up on the wall good to see texture tiling problems


DIFFERENT REFRACTION GLOSSY VALUES - Nice absorption effect on the wall


DIFFERENT REFLECTION GLOSSY VALUES - Nice glossy effect on the wall
« Last Edit: 2014-01-28, 00:43:36 by cecofuli »

2014-01-28, 00:22:00
Reply #63

Ondra

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You should apply the material also to the girls clothing.



And test some glass materials :D
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-28, 00:25:18
Reply #64

cecofuli

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Ehehe =) I'll do ^__^
PS: girls model from, I think, from Poser
« Last Edit: 2014-01-28, 00:29:47 by cecofuli »

2014-01-28, 00:32:28
Reply #65

peterguthrie

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keep it simple i'd say.

I like the default corona one, how about an option so that the checker mat gets applied to the sphere and the actual material is applied to the ground/back wall. does that make sense?

personally that would do for me i think but then i dont often do complex materials with refraction/sss etc.

2014-01-28, 00:38:31
Reply #66

cecofuli

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Peter my scene is very easy =) I just added two walls, three cylinders and a two puppets.
But I know, this scene can be useful for me, maybe for other people no =)
I just wanted to share my internal setup. I didn't expect to use this scene

Jeff patton's model is good. But, like other models, isn't very useful for texture like large wall, floor.
It useful for "small" shader, like rust metal, sand, small stucco etc.. but for 2mtx2mt texture?
« Last Edit: 2014-01-28, 00:41:53 by cecofuli »

2014-01-28, 00:41:50
Reply #67

peterguthrie

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Peter my scene is very easy =) I just added two walls, three cylinders and a two puppets.
But I know, this scene can be useful for me, maybe for other people no =)
I just wanted to share my internal setup. I didn't expect to use this scene

wasn't really commenting on your set-up, more on the idea of a custom mat editor preview. Yours does look very useful.

2014-01-28, 00:43:00
Reply #68

cecofuli

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Opps.. Sorry...  Small misunderstanding  ))

2014-01-28, 01:16:02
Reply #69

lmikkelb

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Nice setup cecofuli, looks really useful.  And Keymaster was that your first thought, transparant clothing? :)haha, I like!

Had to make one :) speedy modeling, and really bad mapping(fixable) :), combined curved and flat surfaces.

I named it: The spinnable head with monkey looking feel to it. X-)

2014-01-28, 09:26:00
Reply #70

Ludvik Koutny

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keep it simple i'd say.

I like the default corona one, how about an option so that the checker mat gets applied to the sphere and the actual material is applied to the ground/back wall. does that make sense?

personally that would do for me i think but then i dont often do complex materials with refraction/sss etc.

Just to make sure... we are discussing preview scene for material library webpage, not what you see in material editor. ;)

2014-01-28, 09:59:27
Reply #71

peterguthrie

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keep it simple i'd say.

I like the default corona one, how about an option so that the checker mat gets applied to the sphere and the actual material is applied to the ground/back wall. does that make sense?

personally that would do for me i think but then i dont often do complex materials with refraction/sss etc.

Just to make sure... we are discussing preview scene for material library webpage, not what you see in material editor. ;)

ahhhhhh , oops!

2014-01-28, 22:08:04
Reply #72

CML

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Hi all
Since I would like the process of choosing the perfect sample scene to be shared with all of you,
I would like to post a poll on the subject.(keymaster will upload it soon)
my original plan was to already have a complete sample scene.
This and some final security issues (my responsibility to be concerned for all of you) will delay the site to go online.
 
I hope you all understand and be patience just a little more.
Please take part of the poll
http://corona-renderer.com/forum/index.php/topic,2584.0.html
Ty again for your patience.
Best regards
« Last Edit: 2014-01-29, 14:46:47 by CML »

2014-01-29, 04:14:26
Reply #73

Chakib

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just offtopic idea, I could integrate the winning entry directly into Corona so it could be displayed in the material editor natively

I think there is no good model near Volden's model here, so i suggest to choose it because it's really helpful and pleasing to the eye.

For your idea it's awesome can't wait to see it in the A6.

2014-01-30, 11:03:25
Reply #74

CML

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volden and cml combined models. its just a sketch
do you think we should add this option to the poll?
.