Author Topic: Rainy Test | Summerhouse Sandby | Johan Sundberg Arkitektur.  (Read 2500 times)

2019-07-09, 05:40:49

Dclaw12 . ma

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Hi,
I want to share our latest testing result, CGIs with overcast | rainy moody. The buiding is Summerhouse Sandby by Johan Sundberg Arkitektur.














More images here: https://www.behance.net/gallery/82600937/Summerhouse-Sandby-Johan-Sundberg-Arkitektur-CGI
Hope you like it. Thanks for watching!

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2019-07-09, 09:06:43
Reply #1

aaouviz

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Partially mowed lawn! Now that's something I haven't yet seen in 3D :D

Nice work, well done.

2019-07-09, 13:23:28
Reply #2

rozpustelnik

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Fantastic work!
How was the rain created? Particle Flow?

2019-07-09, 15:24:23
Reply #3

maru

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2019-07-09, 16:13:48
Reply #4

rampally

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THIS IS PERFECT EXAMPLE THAT CORONA RENDER IS MAKING A TECHNICAL PERSON TO A TRUE ARTIST! GOOD WORK.

2019-07-09, 16:38:25
Reply #5

Jpjapers

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Holy sh*t that rain is fantastic. How did you do that?

2019-07-09, 19:31:59
Reply #6

Image Box Studios

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Amazing shots. Can feel the rain.
IMAGE BOX STUDIOS
contact@imageboxstudios.com
http://www.behance.net/imageboxstudio
www.imageboxstudios.com


2019-07-10, 12:49:58
Reply #8

royvaes

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Great work! :) how did you create the rain?

2019-07-11, 17:09:34
Reply #9

Dclaw12 . ma

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Hi, many thanks for your appreciations guys!
Yes i used Particle Flow to create the rain in rendering.
Below is my setting for Particles, hope it 'll be usefull to you.

https://drive.google.com/file/d/1VcKeotOeAbQFxK-iNgns5zMAZeNflIzD/view?usp=sharing
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2019-07-12, 14:40:22
Reply #10

viz.art

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2019-07-16, 22:22:35
Reply #11

Edvinas

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Thanks for sharing quick explanation of rain drops. However, I am still curious, does the described method adds the rains which are bouncing from table and terrace? Or it's another trick?
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2019-07-16, 22:53:40
Reply #12

TomG

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I haven't looked at the set up here, but I do know that Particle Flow lets you add things like deflectors, to bounce particles off of, so that could be done. Also, it allows you to spawn new particles when a particle hits something, so you could also set it up that way, so that an original rain drop particle can trigger a "mini explosion" of smaller particles, so it could be done that way too. Now, whether that's contained in the setup, or was what was used in this scene, I can't say :) But it would be possible to set it up so that the particle flow took care of all of that!

2019-07-17, 12:24:21
Reply #13

Edvinas

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I haven't looked at the set up here, but I do know that Particle Flow lets you add things like deflectors, to bounce particles off of, so that could be done. Also, it allows you to spawn new particles when a particle hits something, so you could also set it up that way, so that an original rain drop particle can trigger a "mini explosion" of smaller particles, so it could be done that way too. Now, whether that's contained in the setup, or was what was used in this scene, I can't say :) But it would be possible to set it up so that the particle flow took care of all of that!

Thanks! Exactly what I wanted to know! Particle Flow seems very promising, got to try it again :)

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