Author Topic: Corona Scatter for Cinema 4D  (Read 62952 times)

2019-07-26, 19:38:05

levinho

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Hi, i think its crucial to have this feature for arcvhiz, a good scatter which we can use while Interactive rendering is ON. Because with multi-instance now, we have to render the frames all over again. (Corona VFB doesnt see multiinstances)

Thanks in advance !
Lev

2019-07-26, 21:15:39
Reply #1

archimen

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2019-07-29, 10:31:16
Reply #2

houska

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The real question is - when we add multi-instance support, will you still need the Corona Scatter so much?

2019-07-29, 11:41:54
Reply #3

aler

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The real question is - when we add multi-instance support, will you still need the Corona Scatter so much?
+1

2019-07-29, 12:13:11
Reply #4

koubankeo

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The real question is - when we add multi-instance support, will you still need the Corona Scatter so much?

Multi-instance is an absolute necessity. Corona Scatter may be easier to set up in the future than Mograph, such as surfaceSpread.

2019-07-29, 15:47:39
Reply #5

Cinemike

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With Mograph, fields and the terrain mask shader you can replicate the effects of SurfaceSpread pretty well.

2019-07-29, 19:05:16
Reply #6

Cinemike

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FWIW, a quick mograph setup.
SurfaceSpread is more versatile, of course, and got an all-in-one interface, but I could add user date for more convenience.
Now I am off to watch a few Corona Scatter tutorials to see what more it offers. Curious about the collision avoidance.

2019-08-01, 11:07:53
Reply #7

koubankeo

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FWIW, a quick mograph setup.
SurfaceSpread is more versatile, of course, and got an all-in-one interface, but I could add user date for more convenience.
Now I am off to watch a few Corona Scatter tutorials to see what more it offers. Curious about the collision avoidance.

Thanks Cinemike,

is there any way to set the minimum object size? And the minimum distance of neighboring objects?

You may not need a Corona Scatter if everyone has a MoGraph in C4D. Several scenes or tutorials for MoGraph would be useful. But multi-instance is a necessity as soon as possible, now it is impossible to create an exterior scene without killing time.

2019-08-02, 15:29:57
Reply #8

Cinemike

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I will try to expand the setups when there is time. Not everything will be as good as with Corona scatter, of course. Min distance might work with the push apart effector. I admit that for convenience, I am still using SurefaceSpread often.
As for multi-instances, I am using them all the time, they just don't show up in the IR, in a standard render they do. And there's still render instances and the display tag.

2019-08-06, 19:54:51
Reply #9

Cinemike

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Just a short holler, I could not do much about the setup yet, but to avoid the mini trees, use "Alternative Blending" and full hardness in the Terrain Mask shader (and no soft vertex maps, rather point selections).
More later.

2019-08-09, 11:41:42
Reply #10

levinho

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Any progress on this dear DEVS ? This is a very urgent thing for exterior rendering with Coro. Without it its a half legged giant in archviz for C4D :D
Thanks in advance !

Lev

2019-08-09, 18:07:57
Reply #11

burnin

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Ah well, there's still this thing in Cinema making it absolutely non-competitive & incapable of handling huge scenes... simply create ten thousands and more (10k+) of Null objects with Mograph Cloner and watch it crawl to a halt!
Less than a decade ago (w/o VRay, Cebas fRender or any other 3rd party engine) it use to be that alpha maps, leaves on a tree could kill a whole day rendering. Even Maxwell & Fryrender were faster. There are some funny C4D secret bottlenecks no one wants to show. :p X-particles for the win. :) Still no fluids... :o

Mograph (infographics, HUDs, simple animations...), Product viz, Light to Mid-Weight Archviz... simple scenes - simple setups is where it can thrive.So think simple, find the simplest solutions you can do to pass by.
;)

2019-08-10, 06:53:44
Reply #12

levinho

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You're absolutely wrong, we are currently talking about a scatter, not a cloner of instances...  Xparticles is not useful here, since corona doesnt support particle instancing at all, so you have to generate all the geometry...

We need a good scattering solution ASAP, like multi-instances support, mograph matrix object support or a corona scatter built especially for c4d.

2019-08-10, 14:25:16
Reply #13

burnin

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Not wrong, I concur - Corona's Scatter system for Cinema is a must!

2019-08-11, 11:39:32
Reply #14

levinho

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Oh okay, sry about that, misunderstood ! Yes its very urgent.

2019-11-09, 08:41:50
Reply #15

levinho

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hi guys, is there any progress on this ??? I mean we cant use this software for big scale exterior without corona scatter. We have about 60% functionality of 3DSmax while the price is pretty the same.... Please create this feature ASAP !! PLEASE!

2019-11-25, 16:51:00
Reply #16

vedat.afuzi.design

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hi guys, is there any progress on this ??? I mean we cant use this software for big scale exterior without corona scatter. We have about 60% functionality of 3DSmax while the price is pretty the same.... Please create this feature ASAP !! PLEASE!

...and you really expect that this feature will be inplement by a finger snap just because you need it right now and especially when you are unpolite?!

2019-11-25, 23:39:45
Reply #17

Nejc Kilar

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hi guys, is there any progress on this ??? I mean we cant use this software for big scale exterior without corona scatter. We have about 60% functionality of 3DSmax while the price is pretty the same.... Please create this feature ASAP !! PLEASE!

I think just having multi-instances will be good for most projects imho. They seem to be slated for the next release though... I get your "pain" by the way ;)

2019-11-26, 00:32:29
Reply #18

Cinemike

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I think just having multi-instances will be good for most projects imho. They seem to be slated for the next release though... I get your "pain" by the way ;)
I am already getting along fine with Corona, Multi-Instances, Mograph, Fields and Terrain Mask. It's not as comfortable as Corona Scatter, but close enough for most cases.

2019-11-26, 09:49:28
Reply #19

Nejc Kilar

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I hate to say this but I'll say it again... I get along fine with the Standard renderer for interiors but it is 2019 and things have changed - For starters, IR is part of every renderer now for a reason. C4D has had years of issues scattering lots of geo and multi-instances solved that for the most part.

For me, the difference when working on commercial projects is that I spend 2 days working setting up multi-instances without the IR while the same can be done in a couple of hours if you have the IR running and updating as it should.

So yes, I agree, it can be done. So can most of the work you see today be done in C4D R12. You still wouldn't want to do it in R12 though right? Especially so if your livelihood depends on it.

2019-11-26, 10:41:45
Reply #20

koubankeo

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Put it well, nkilar. And now we will wait until Q2/2020 for this important implementation?