Author Topic: PPM Caustic Test  (Read 6874 times)

2014-01-26, 08:34:45

SilentPrayerCG

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This is my PPM Caustic Test.
Inspired by this (http://corona-renderer.com/img/gallery/full/zipper-caustics.jpg)

Sad, that at the moment it isn't support dispersia and dont get color from absobtion.
There was a HOLE here. It's gone now.

2014-01-26, 08:50:18
Reply #1

Utroll

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wow !! footsteps of rays :)

2014-01-26, 09:52:34
Reply #2

Elviz

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This is so beautiful !

How one achieves such an effect ?
Elviz - 3D Visual Arts
www.elviz.co.il
elirender@gmail.com

2014-01-26, 10:09:11
Reply #3

SilentPrayerCG

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This is so beautiful !

How one achieves such an effect ?

This is ortographic top projection of this scene. (i don't know how insert image from attachment in middle of post)

There is thin light source (full direct), that create a light beam. This emitter is tilted slightly down and create light path on floor by deflecting from colored mirror walls.

(Sorry if my english not well :( )
There was a HOLE here. It's gone now.

2014-01-26, 11:14:02
Reply #4

maru

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2014-01-26, 11:35:13
Reply #5

SilentPrayerCG

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Nice. I never knew how it's done!
Thx.
I think that image from gallery, was made a little differently. But i don't know exactly how.
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2014-01-26, 12:56:51
Reply #6

Utroll

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Is it long to render ?

Because a rotation of the central prism would give a quite mesmerizing animation !! :)

2014-01-26, 12:58:59
Reply #7

Ondra

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light tracing should work better for this kind of scene
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-26, 13:27:02
Reply #8

SilentPrayerCG

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Is it long to render ?

Because a rotation of the central prism would give a quite mesmerizing animation !! :)
About 15 hours.
I have pretty slow processor for Corona. Look at the render stamp.

light tracing should work better for this kind of scene
I will try.
But before i tried all engines for caustic, and only vcm and ppm give me a normal result. May be i do something wrong?
There was a HOLE here. It's gone now.

2014-01-26, 13:35:10
Reply #9

SilentPrayerCG

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light tracing should work better for this kind of scene
I tried and lighttracer is working in this scene. What limitation of this engine?
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2014-01-26, 13:53:10
Reply #10

Ondra

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It does not work for glossy objects
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-26, 14:00:39
Reply #11

SilentPrayerCG

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It does not work for glossy objects
As far as i understand PPM work with glossy dielectrics now very well to?

I planning make another image (not technical) and still dont know which engine i should use.
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2014-01-26, 14:02:56
Reply #12

Ondra

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yep, it also works pretty bad. It can be improved to work reasonably well, but there is no point, since BDPT/VCM is so much better anyway.
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-26, 15:00:32
Reply #13

SilentPrayerCG

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yep, it also works pretty bad. It can be improved to work reasonably well, but there is no point, since BDPT/VCM is so much better anyway.
Tell me about this VCM. It have limitations or some things / settings that I should know?
« Last Edit: 2014-01-26, 15:32:49 by SilentPrayerCG »
There was a HOLE here. It's gone now.