Author Topic: Faster Triplanar Setup?  (Read 3805 times)

2019-08-12, 17:19:58
Reply #15

romullus

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Thank you! That's exactly how i imagined triplanar implementation in CBitmap. All the other goodies from Fstorm bitmap, would be nice to have as well :]

Edit: feature request submitted: https://corona-renderer.com/forum/index.php?topic=25794.0
« Last Edit: 2019-08-12, 17:31:11 by romullus »
I'm not Corona Team member. Everything i say, is my personal opinion only.

2019-08-12, 17:46:33
Reply #16

PROH

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...including the build in "normal-map" loader :)

2019-08-12, 17:48:32
Reply #17

sprayer

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and all controller nodes inserted))

2019-08-12, 19:47:28
Reply #18

LorenzoS

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..the best method for me would be this, see attachment.

2019-08-13, 09:57:17
Reply #19

Tanakov

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This was already requested long ago no real spot on the road map, the quick way to control all triplanars is to add "Bezier Float" as a scale controller

So far no other method was found, the best solution here would be to add "TriplanarLayer" for corona MTL but that would be inconvenient for some of the maps.
Corona since 2014.06.02
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2019-08-13, 17:31:22
Reply #20

cjwidd

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^Right, but the setup of multiple bitmaps requiring triplanar mapping is a little cumbersome, which is what the post is addressing

I use triplanar mapping all the time with Substance and Quixel Bridge, but once the material is in Slate Material Editor, applying triplanar to everything takes time which interferes with iteration and experimentation.

That being said, IIRC, the soulburn scripts have a blendedBoxMapMaker, which is similar to triplanar, but the implementation is not so user friendly.
« Last Edit: 2019-08-13, 20:32:05 by cjwidd »

2019-08-14, 01:33:45
Reply #21

mh

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could it be done with a script though? ie select a material and run a script that would a triplanar map after each bitmap, and automatically linked the settings via controllers as well? anyone interested?:)
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2019-08-14, 07:02:47
Reply #22

cjwidd

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Well, I would appreciate it, but if Corona could implement something officially, which is not script-based, that would be convenient.
« Last Edit: 2019-08-14, 08:24:13 by cjwidd »

2019-08-15, 10:30:38
Reply #23

maru

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Logged both feature requests.

Easier scaling/other properties:
(internal id=386312892)

Triplanar controls in CBitmap:
(internal id=386309989)