Poll

Best is

Option 1
48 (60.8%)
Option 2
29 (36.7%)
Option 3
2 (2.5%)

Total Members Voted: 77

Author Topic: Poll - Corona Material Library  (Read 12875 times)

2014-01-29, 10:11:49

CML

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Hi all
With the courtesy of Keymaster, I am very glad to announce "the sample scene poll".
For all of you who are not familiar with the recent posts, this sample scene will be used at coronamaterials.com
Here are the three models that received the best feedback so far.
Please take your time and consider everything you want a sample scene to be, before you make your choice.
thank you for your participation.

option 1

Option 2

Option 3

« Last Edit: 2014-01-29, 14:55:42 by CML »

2014-01-29, 13:49:39
Reply #1

Ondra

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images seem to be missing...
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-29, 14:32:38
Reply #2

art-MIXER

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in this case, our analysis will certainly leisurely LOL
Design is magic

2014-01-29, 15:59:37
Reply #3

zouhair_psi

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hi , i vote for the option 1 and i also vote for the option 2.

nice work

2014-01-29, 21:23:51
Reply #4

Chakib

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2014-01-30, 08:28:25
Reply #5

Tanakov

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I like the 1 and 2 doption, second option is the most suitable for my taste.

Needs tweeks but its the most "clear"
Corona since 2014.06.02
https://www.behance.net/Gringott

2014-01-30, 09:41:48
Reply #6

CML

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I like the 1 and 2 doption, second option is the most suitable for my taste.

Needs tweeks but its the most "clear"
For me also, model number 2 feels more suitable for material preview.
Please continue voting the poll, up in header of this post.
Thank you.
« Last Edit: 2014-01-30, 10:13:06 by CML »

2014-01-30, 12:03:09
Reply #7

gilicom

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option 1 is a better model but will not show tile textures good like option 2.
so I choose option 2

2014-01-30, 15:48:37
Reply #8

Volden

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I can change the environment a bit, lighting (to shade one side of a model) and fix UV mapping

2014-01-30, 20:27:07
Reply #9

Chakib

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I can change the environment a bit, lighting (to shade one side of a model) and fix UV mapping

Do it  man, can't wait the result !

2014-01-31, 15:59:04
Reply #10

Alessandro

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My 2 cents.

The first one is of course pretty, but I think it has too low uniform surface to valuate a texture. The second model has got more continuous surface and also some flat surf to evaluate better all shader aspect. I suggest to leave one of the two box on the base fully un-smoothed to have a preview also for this kind of surface, to evaluate radius effect on the edge.
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2014-01-31, 17:06:36
Reply #11

apostol

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Option 1 is good, but not suitable for tiling materials. Option 3 is very simple, so these two approaches.

2014-01-31, 17:39:14
Reply #12

Volden

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This is a new version guys.
« Last Edit: 2014-01-31, 18:01:23 by Volden »

2014-01-31, 18:19:04
Reply #13

Juraj Talcik

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Functionally, that's miles better !! I could stand behind that.

Design wise, it's now slightly re-hashed and not uniform. I would try tweaking the form further.
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2014-01-31, 22:37:45
Reply #14

CML

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Functionally, that's miles better !! I could stand behind that.

Design wise, it's now slightly re-hashed and not uniform. I would try tweaking the form further.

hi volden.
your Participation in this discussion is very appreciated.
your last model is  by far the best model from all options.
please consider making the changes users suggested
with the new changes i think that most users would like volden final model to be CML final choice.

thanks a lot.


« Last Edit: 2014-02-03, 07:38:40 by CML »