Author Topic: Pale.  (Read 9579 times)

2019-08-29, 16:07:39
Reply #15

Nefeli Kallianou

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2019-08-29, 16:17:00
Reply #16

Nefeli Kallianou

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Important stuff: Render times per keyframe? In-house farm or outside farm? Noise level and denoising settings?
Our render times were 25-40 min per frame depending on the scene and the workstation specs.
We used our office workstations (a dual xeon 2699v3 and two threadripper 1950x).
Our noise level was around 3.5 with 0,45 denoising.

2019-08-29, 16:20:59
Reply #17

Nefeli Kallianou

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These are such a nice set of renders! The styling and colour palete are spot on, well done :)

Excellent job well executed.

Glad to hear that, thank you guys:)

2019-08-29, 23:00:24
Reply #18

Buzzz

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Awesome!
Congratulation!

2019-08-30, 09:36:49
Reply #19

shortcirkuit

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amazing work - very beautiful!

May i ask who makes that chair?
And the HDRI, which one did you use for it from HDRIhub if you dont mind me asking?  I wouldnt mind experimenting with it

2019-08-30, 13:18:38
Reply #20

Designerman77

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Beyond beautiful !

Simply everything is great. Lighting, colors, surfaces, mood.
No more words needed. :)

P.S. even some droplets & smudging of wall paint on the floor in some edges. You guys are crazy - in a good way.
« Last Edit: 2019-08-30, 13:41:57 by Designerman77 »

2019-09-01, 10:52:55
Reply #21

JohnNinos

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Awesome!
Congratulation!

Beyond beautiful !

Simply everything is great. Lighting, colors, surfaces, mood.
No more words needed. :)

P.S. even some droplets & smudging of wall paint on the floor in some edges. You guys are crazy - in a good way.

We are glad that you liked it guys, thank you!

2019-09-01, 11:21:24
Reply #22

Nefeli Kallianou

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amazing work - very beautiful!

May i ask who makes that chair?
And the HDRI, which one did you use for it from HDRIhub if you dont mind me asking?  I wouldnt mind experimenting with it

Thank you for your feedback:)

We have modeled the chair though there is one similar model at 3ds sky, It's a chair from Urban Outfitters you can find it with the name "Marte lounge chair" .

Regarding the HDRIs here are some that we used, we treat every scene separately so the lighting scenario may be similar but not the same.

https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/326-hdr-140-road-in-park
https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/10-hdr-108-river-road
https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/187-hdr-086-road



 

2019-09-01, 12:48:08
Reply #23

shortcirkuit

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Hi Nefeli - thankyou.  I found the chair. 

Thanks also for the HDRIs - they seem great - i love the soft diffused look - its a master stroke as to how you balanced all the whites and color!  Amazing!



amazing work - very beautiful!

May i ask who makes that chair?
And the HDRI, which one did you use for it from HDRIhub if you dont mind me asking?  I wouldnt mind experimenting with it

Thank you for your feedback:)

We have modeled the chair though there is one similar model at 3ds sky, It's a chair from Urban Outfitters you can find it with the name "Marte lounge chair" .

Regarding the HDRIs here are some that we used, we treat every scene separately so the lighting scenario may be similar but not the same.

https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/326-hdr-140-road-in-park
https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/10-hdr-108-river-road
https://www.hdri-hub.com/hdrishop/hdri/outdoor/item/187-hdr-086-road

2019-09-01, 12:49:49
Reply #24

denyskozakov

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Huge work.
You can contact me by: deniskozakov92@gmail.com
Behance: https://www.behance.net/denyskozakov

2019-09-04, 16:37:59
Reply #25

JohnNinos

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2019-09-05, 15:20:55
Reply #26

subpixelsk

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Awesome work, how did you treat images in postproduction? or are they tonemapped directly in corona frame buffer?

I would be grateful if you could describe the process

2019-09-09, 16:19:35
Reply #27

stratos

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Great work as always guys!

There is so much detail in your scene lighting and materials!

Congratulations to the team!

2019-09-09, 16:33:22
Reply #28

Nefeli Kallianou

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Awesome work, how did you treat images in postproduction? or are they tonemapped directly in corona frame buffer?

I would be grateful if you could describe the process

Thank you for the positive feedback!
Initially, we are doing the tone mapping in the VFB and then we use Adobe Camera Raw for slightly adjustments regarding tone mapping and color correction.

2019-09-09, 16:34:51
Reply #29

Nefeli Kallianou

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Great work as always guys!

There is so much detail in your scene lighting and materials!

Congratulations to the team!

Thank you Strato, we always take into consideration your feedback!:)