Author Topic: Corona Renderer 5 for Cinema 4D daily build  (Read 11975 times)

2019-09-02, 09:44:02

Ales

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Hi all,

we are releasing our first daily build of Corona Renderer 5 for Cinema 4D. This build contains several new features, but it also comes with some bigger internal changes in the way we handle scene geometry. This should reduce memory usage in some scenes as well as prepare ground for some future improvements. Enjoy! :-)

Download link:
https://drive.google.com/drive/folders/1EMW3qukbimXcoijLO-ypg9__B305py38

Changelog:
https://corona-renderer.com/forum/index.php?topic=26054.msg155306#msg155306
« Last Edit: 2020-02-27, 13:13:12 by houska »

2019-09-02, 21:14:33
Reply #1

zbieraj

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Wow! Congratulations on the progress guys and thank you for sharing v5! I will definitely start to test it once I will finish commercial projects I need to finish this week :).

2019-09-02, 21:41:18
Reply #2

Cinemike

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Yeah, congratulations!
The additions look and work great and as someone who is use to using the Variation shader I must say: having the multishader is a very useful addition!

2019-09-03, 11:17:58
Reply #3

fabio81

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congratulations guys!
I'm trying it too and so far no problem. Regarding the multimap shader, isn't there the possibility to change the random mapping as a native Cinema 4d shader? I tried to add a UVW randomizer node but it didn't work well .. I'll do more tests

2019-09-05, 13:40:20
Reply #4

frv

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Does this daily 5 build by an change run on C4D R21 ?

2019-09-05, 14:35:45
Reply #5

TomG

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No, R21 is not supported yet (it would be in the changelog if so :) )

2019-09-06, 09:18:29
Reply #6

leo3d

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don't forget to update your icon size with news R21 UI

Merci

2019-09-06, 11:34:15
Reply #7

Evolist_ua

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2019-09-06, 21:01:53
Reply #8

leo3d

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One question dev
Have you got access to maxon beta ? Cause i don't understand why it take so long to get comptatible version

2019-09-06, 21:30:30
Reply #9

TomG

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It takes so long because there are only so many of us, only so many hours in the day, and so many things that need to be worked on :) Especially with the latest update to the core that needed to be moved across not so long ago.

2019-09-08, 01:48:45
Reply #10

Miche67

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2019-09-08, 01:54:44
Reply #11

Miche67

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2019-09-08, 12:43:31
Reply #12

minimaldesign - Blaž

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Hello,

In last daily build (Version: 5.0 daily Aug 30 2019 (core 5 (DailyBuild Aug 30 2019)) I can't save .CXR file form VFB, there is also no option save as, render interactive rendering...the tabs doesn't open in anyway.

We are on WIN7, C4D R16


2019-09-09, 14:27:07
Reply #13

TomG

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Hello,

In last daily build (Version: 5.0 daily Aug 30 2019 (core 5 (DailyBuild Aug 30 2019)) I can't save .CXR file form VFB, there is also no option save as, render interactive rendering...the tabs doesn't open in anyway.

We are on WIN7, C4D R16

Not sure what you mean - click and hold on Save in the VFB opens the drop down for me, with the Save All and Save CXR options there (which is where they always were). Is that not happening for you?

2019-09-09, 16:32:31
Reply #14

frv

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As I understand 4 will no longer recieve updates or R21 compatability.
So the wait is now for 5 first to be debuged and then prepared for R21. I see there are some issues still with 5 and I assume a R21 version is still a little further on the horizon than "soon".