Author Topic: Light Linking  (Read 1135 times)

2019-09-12, 15:05:22

mitchino

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Just been doing a proper job for the first time using Corona, a packaging render. Been thinking what a great renderer, but I'm doing lots of little lighting tweaks and it seems there is no light linking or include exclude functionality - is that right? I can't have a light illuminating one object but not others in the scene? Total non-starter for my line of work if that's the case.

2019-09-12, 15:38:35
Reply #1

twcg

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When you create a corona-light, there should be an Include/Exclude option...

2019-09-12, 16:56:21
Reply #2

Ealexander

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    • evan alexander
Yes - include/exclude works exactly the same as native Cinema lights.  There is also an include/exclude tab for luminous materials as well.

Also take a look at Lightmix where you can change and tweak all your levels and color after you have rendered:

https://help.c4d.corona-renderer.com/support/solutions/articles/12000019795-how-to-use-interactive-lightmix-in-corona-for-c4d-

2019-09-12, 19:17:52
Reply #3

mitchino

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Ah you're right it does work. I think I may have been trying to use it with a polygon object using a Corona Light Material - that doesn't work with include/exclude does it?

What I need is to have a light with a texture or gradient on it, and have that only include certain objects - is that possible?

2019-09-12, 20:09:55
Reply #4

Ealexander

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Yes - can be done - see attached.

2019-09-12, 23:09:00
Reply #5

mitchino

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thanks very much for that - will try it again