Author Topic: Project Lavina for Corona?  (Read 993 times)

2019-09-16, 16:59:32

yfrasier

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Vray is coming out with a real-time raytracing product known as project Lavina. There's movement towards the gaming engines ie, ue4 and unity having added real-time raytracing support. Is corona working towards a real-time solution? If so, what would be the timeline for seeing any efforts you all are making towards a product like that.

Thanks,

Yusef

2019-09-16, 18:41:03
Reply #1

sprayer

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Useless thing imho even for games. As i understand lavina is not for game engines, and as i said it useless because it requires RT cores and quality of ray tracing bad, it's noise what need to denoise. Hdri light in viewport you can see in latset 3ds max update bu the way and material reflections if you use physical shader.

2019-09-16, 19:05:33
Reply #2

arqrenderz

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wow dont think its useless, really think its the future

2019-09-16, 19:43:28
Reply #3

agentdark45

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wow dont think its useless, really think its the future

This.

Spending big money on render farms for animations will be a thing of the past in 5-10 years as UE4 improves. With the industry moving this fast, either keep up or get left behind.

When faced with a bill for a "physically based" 15K animation or a 5K animation at 90% visual fidelity...I know which options most clients will take.
Vray who?

2019-09-16, 21:53:23
Reply #4

yfrasier

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Useless thing imho even for games. As i understand lavina is not for game engines, and as i said it useless because it requires RT cores and quality of ray tracing bad, it's noise what need to denoise. Hdri light in viewport you can see in latset 3ds max update bu the way and material reflections if you use physical shader.

I created this in unreal a week ago. Setup took about a day to go from Corona to Unreal. Once in unreal I output the file in under 10 minutes at 4K.

https://player.vimeo.com/video/359209154

I sent the same animation to render in Corona and it was going to take about 105 hours. Now I can agree that corona renders do look better at the moment, but as a pretty decent 3d artist I'm starting to get great results out of Unreal at a fraction of the time. I can say that I can't get the same results on a larger scene that I'm working on, but there's only a matter of time before that becomes feasible. So since corona is part of the chaos group team, which is developing a real-time solution, I was wondering if they were also planning to go that route. The convenience of seeing what you are doing in realtime will trump having to wait. It's why Netflix and Amazon are world leaders, convenience.

As a note, the technology is here and while the quality might not be the greatest right now. Everything will become cheaper and faster over time, so 18 months from now I'm pretty sure that's what the industry will be using.

Don't get me wrong, I love the ease and quality of Corona, but the speed of me getting out animations for my personal as well as my professional work will be dictated by the technology available to me. If I can get near the same quality out faster it means I'll move to that tool. I'm also testing eevee and cycles in blender. (it's free so.) :)

Thanks,

Yusef
« Last Edit: 2019-09-16, 21:59:00 by yfrasier »

2019-09-17, 00:06:40
Reply #5

sprayer

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yfrasier
About real time raytracing was many talks 15+ years ago and nothing changes, already some company (Caustic for example what tried to adopt brazil r\s) tried to sell hardware accelerator for raytracing what now Nvidia tries, but they too expensive for gamers and low quality for artist.
You want me to tell what all people will see in your video any difference if you render it without raytracing in reflections? =)

2019-09-17, 03:08:10
Reply #6

yfrasier

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yfrasier
About real time raytracing was many talks 15+ years ago and nothing changes, already some company (Caustic for example what tried to adopt brazil r\s) tried to sell hardware accelerator for raytracing what now Nvidia tries, but they too expensive for gamers and low quality for artist.
You want me to tell what all people will see in your video any difference if you render it without raytracing in reflections? =)

Thanks for your input. I'll take it into consideration. I'd still like a response from the Corona team if they have any insight or input into my original question. As for seeing the difference, I'll get guidance from my clients and peers on a matter like that.

Cheers,

Yusef

http://www.canadianarchviz.ca

2019-09-17, 08:11:15
Reply #7

Philip kelly

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Good morning.
Yusef
I would also like a response from the Corona team.
I put up a post a few months back about the same issue and nobody responded, so glad some else did.
I would be in the same boat, clients want quicker turn around on images and animations, and from the same model, there is no real reason why not, the days of charging per image are nearly gone from em now.

On a side note can the forum team put a like button on the posts, it would be vert handy when you don't have time to respond, but like the post and want to support it. Please.
Thank you

Philip
Dell Precision T7910

2019-09-18, 16:34:03
Reply #8

steyin

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Real time raytracing and such is definitely the future IMO, especially for the arch industry. If you can render on the fly for a client it will be amazing. A coworker showed me Lavina a few months back and we agreed that it would be ideal for any arch office. Same goes with VR/AR + BIM. These things will change the industry in a near revolutionary way; only a matter of time.

2019-09-18, 18:43:35
Reply #9

sprayer

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Real time raytracing and such is definitely the future IMO, especially for the arch industry. If you can render on the fly for a client it will be amazing. A coworker showed me Lavina a few months back and we agreed that it would be ideal for any arch office. Same goes with VR/AR + BIM. These things will change the industry in a near revolutionary way; only a matter of time.
How it can change anything if fake baking light and reflection is looks almost the same? And it not required expensive hardware, you already have tools for that for free. It gives just a bit more accurate result that's all. What will change is then will be different replacement to polygons like voxels with material inside and new quantum PC =)
https://twitter.com/i/status/1172439561906974720
https://twitter.com/i/status/1143488462278090755

2019-09-20, 15:45:54
Reply #10

yfrasier

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Real time raytracing and such is definitely the future IMO, especially for the arch industry. If you can render on the fly for a client it will be amazing. A coworker showed me Lavina a few months back and we agreed that it would be ideal for any arch office. Same goes with VR/AR + BIM. These things will change the industry in a near revolutionary way; only a matter of time.
How it can change anything if fake baking light and reflection is looks almost the same? And it not required expensive hardware, you already have tools for that for free. It gives just a bit more accurate result that's all. What will change is then will be different replacement to polygons like voxels with material inside and new quantum PC =)

IMO baked lighting and fake reflections CAN look pretty good, but with lots of effort and faking everything along with an enormous amount of personal time and effort to create. They still can't approach the results you get from GI. That's why gaming engines are adding real-time raytracing to their respective engines because it's the next step in the evolution of these industries.

If it's just as easy to push a button to get the same results, those of us willing to pay for it, I believe would jump at that chance and already are. Also, rather than kinda guessing at the results you get them instantaneously in realtime, which makes art direction and adjustment that much simpler and iteration faster.

Cheers,

Yusef

2019-09-20, 16:54:19
Reply #11

sprayer

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Realtime GI exist long time ago in unreal engine and cryengine, please note what raytracing what nvidia ads is not GI in most games what was releases just reflection and shadows, though shadows was good even without raytracing i was compare in lastest game Control, by the way it run raytracing without RT cores.
But still you forgetting what corona using Intel embree, if corona team will making something like you ask it will be not corona.