Author Topic: Corona Renderer 6 for 3ds Max - Daily Builds Discussion  (Read 15613 times)

2020-05-21, 20:27:36
Reply #255

Starline

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where to send it?
https://yadi.sk/d/SBqCWZK_CDXrHw

opening the scene. opening material editor. crash

Hi,

Thank you, we'll take a look.

Rowan

(Internal ID=508439943)

me too, after assigning fabric curtain material to an object and reopening the material editor.
The curtain material is a Corona select material.
Max 2014 latest build

Update: Scene merged in a new one, max crashing panning the material in material editor and on IR start
Update 2: the issue occours when i drag the sky from environment slot to te material editor and the sun is off

Scene uploaded as: 1590087802_Untitled-recover.zip
« Last Edit: 2020-05-21, 21:09:34 by Starline »

2020-05-23, 12:24:58
Reply #256

dumbrava.traian

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Turning Off corona Sun = crush with the new daily build

2020-05-23, 15:10:58
Reply #257

PROH

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Also - adding more suns + skymaps to older project will cause Max to crash. Yesterday I had 3 crashes caused by this. 2 of the times it happened when I tried to assign a sun to the skymap.

2020-05-25, 05:44:44
Reply #258

danio1011

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Turning Off corona Sun = crush with the new daily build

Same here.

2020-05-25, 11:50:05
Reply #259

rowmanns

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Hi,

The crashing with suns should be fixed in the next daily build which will be coming soon :)

Rowan
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2020-05-28, 14:39:58
Reply #260

rowmanns

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  • Fixed crashes when Corona Sun is disabled

Released in the latest daily :)

daily 05.14
curtain material from "daily 28.04", a scene made in it. Opening in the material editor, there is a crash 3d max

This was also caused by the same issue and is fixed in the latest daily.

Cheers,

Rowan
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2020-05-31, 19:29:48
Reply #261

Bormax

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Hi
DB 28-05-2020, Max 2014
Strange behavior Render Hidden Geometry + object with applied Hair and Fur modifier.
If the object with H&F mod (even when it's not active) is hidden from the screen, it changes position on rendered picture, IR and Production doesn't matter.

On attached pictures box has not active H&F modifier with default settings

2020-06-03, 01:35:03
Reply #262

Rhodesy

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Noisy ID passes

build 15-5-2020 Max 2020

Not sure if anyone else is having this. Im getting really noisy ID passes with any material that uses displacement. Its like the normals pass is overlaid and there is also some coloured bounced light. Very odd.

2020-06-03, 06:03:14
Reply #263

shortcirkuit

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I had the same issue - it had to do with the propagate masks - if you set it to NEVER - it resolves it.  I tried to write a script to apply this to the whole scene which would fix the issue, but i suck at scripting so i couldnt do it.  Unfortunately you'll need to go through the materials and ensure its set to NEVER

Noisy ID passes

build 15-5-2020 Max 2020

Not sure if anyone else is having this. Im getting really noisy ID passes with any material that uses displacement. Its like the normals pass is overlaid and there is also some coloured bounced light. Very odd.

2020-06-03, 10:29:58
Reply #264

Frood

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I tried to write a script to apply this to the whole scene which would fix the issue

have you seen this?

https://corona-renderer.com/forum/index.php?topic=27775.msg171259#msg171259


Good Luck



Never underestimate the power of a well placed level one spell.

2020-06-03, 11:10:39
Reply #265

ArchSpideR

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Hello. Daily_28_05_2020. There is no CoronaSun in the CoronaLightList

2020-06-03, 11:12:53
Reply #266

shortcirkuit

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thanks mate i missed that one - ill try it out.

I tried to write a script to apply this to the whole scene which would fix the issue

have you seen this?

https://corona-renderer.com/forum/index.php?topic=27775.msg171259#msg171259


Good Luck

2020-06-03, 11:13:34
Reply #267

Rhodesy

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I tried to write a script to apply this to the whole scene which would fix the issue

have you seen this?

https://corona-renderer.com/forum/index.php?topic=27775.msg171259#msg171259


Good Luck

Thanks Frood. Thats helpful. Hopefully this workflow will get ironed out.

2020-06-03, 11:53:57
Reply #268

maru

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2020-06-04, 10:44:12
Reply #269

Jens

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Hello. Daily_28_05_2020. There is no CoronaSun in the CoronaLightList

It has never been there.

Would love to see it show up there too so we can easily turn on and off the suns and get correct render elements when using lightmix.

Unless you are working on a way to have lightmix settings apply to all render elements and not just the "lightmix" one? :)
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