Author Topic: Need help with an odd material - gold leaf  (Read 2180 times)

2019-11-12, 00:58:24

oison

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Hi!

I've tried to create this gold leaf material using textures from here:

https://www.textures.com/download/pbr0193/133233?q=gold+leaf

and I'm totally confused with these maps. I can't put them into right slots to achieve this effect. I'm wandering if it's possible without using substance painter?
By this time I was achieving similar result simply by creating a gold material and the gold leaf pattern was made with a map in refl. glossiness slot - but it's not even close.
Hope somebody wiser help me figure this out. I'm quite desperate ;)






2019-11-12, 14:09:26
Reply #1

GeorgeK

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Hi!

I've tried to create this gold leaf material using textures from here:

https://www.textures.com/download/pbr0193/133233?q=gold+leaf

and I'm totally confused with these maps. I can't put them into right slots to achieve this effect. I'm wandering if it's possible without using substance painter?
By this time I was achieving similar result simply by creating a gold material and the gold leaf pattern was made with a map in refl. glossiness slot - but it's not even close.
Hope somebody wiser help me figure this out. I'm quite desperate ;)

Have you try playing with the CoronaMatLibrary / Metals/ Gold or Brass? It's a pretty hefty base for metallic materials you can make really pretty gold shaders, you can also see how they are setup to get an idea between glossiness/reflection/bump and how they affect reflectivity parameters. Also be sure to play with anisotropy and falloff on your reflection channel.

Lighting is also the key for good gold/metal materials, as you can see the preview material looks great due to nice lighting/studio conditions. Something you can achieve with good HDRI's or a nice studio setup. Post some results, to get some feedback.

George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2019-11-12, 22:36:46
Reply #2

dj_buckley

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Hi!

I've tried to create this gold leaf material using textures from here:

https://www.textures.com/download/pbr0193/133233?q=gold+leaf

and I'm totally confused with these maps. I can't put them into right slots to achieve this effect. I'm wandering if it's possible without using substance painter?
By this time I was achieving similar result simply by creating a gold material and the gold leaf pattern was made with a map in refl. glossiness slot - but it's not even close.
Hope somebody wiser help me figure this out. I'm quite desperate ;)

try this and let me know how it goes.

Set Diffuse colour to black
Put that Albedo map into the reflection colour slot
Put the roughness into the glossiness slot and invert it
Put the normal map inside a corona normal map as you normally would (I can't see the map properly but you might have to tick 'flip green' for it to look right)

Then to make it more/less reflective, play with the reflection IOR number

Ignore the metallic map.

Someone might correct me here, but I reckon that will get you quite close to the sample renders

2019-11-12, 23:02:12
Reply #3

dj_buckley

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Here's what I just got in 2 minutes using the setup I described.  I used the lowest resolution maps they had hence not being able to see the detail in the textures but the overall shader is there.

So follow my description below - but I loaded the albedo with a gamma override of 1 and plugged it into a CC node to control saturation/colour

The roughness map I also loaded with a gamma override of 1 and again plugged it into a cc node to control how 'shiny' the shader is.

See slate setup attached