Author Topic: Corona auto-blurring high-density foliage  (Read 1362 times)

2019-11-16, 19:36:59

Cyresto

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Hey all,
I need some help here. I'm modelling a 3D environment for a project my partner is doing, and I'm onto the final renders/post, but I've hit a snag.
I've got a gate with some ivy on it, and when I render the environment the foliage looks great for the first few passes, but then Corona automatically blurs it BIG TIME and suddenly, like a filter is being applied?
The object in question;

The render;

The issue is especially apparent in the leg on the right- you can see some individual leaves, but then Corona just smashes the rest of them together in this blurred mess.
Is there any way I can tell Corona not to do this? Any fast replies appreciated, our deadline is super close.
Cheers!

2019-11-16, 19:59:36
Reply #1

romullus

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Is this interactive rendering or a regular one? Is denoising turned on?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-11-16, 20:11:14
Reply #2

Cyresto

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Oh wow total noob mistake there, it totally doesn't blur in actual renders. Sorry, I've only been using Corona a few weeks! Embarrassed now haha

2019-11-16, 20:44:22
Reply #3

romullus

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No need to feel embarrassed, Corona is very simple to use renderer, but no one can know everything at first :] Just so you know, it is possible to turn off denoising in interactive rendering too - just go to render setup>performance tab and uncheck fast preview denoise during rendering.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-11-18, 17:08:53
Reply #4

maru

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