Author Topic: Where do you buy 3d assets for your archivis projects?  (Read 1415 times)

2019-11-21, 07:17:01

Stan_GF

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Hi guys

I'm with a team building an asset library app. I know there are many asset providers out there already but I think there's room for a better product. For instance, many of them don't have an app/plugin that does the tedious work of downloading and creating materials. Not to mention, assets quality isn't always what it should be.

We're in the early stages of our service, designed especially for 3ds Max users who render with V-Ray and Corona but we'll be adding support for more apps. We are looking to learn more about how we can help architectural visualizers beat those crazy deadlines, and more specifically, we'd like to learn about assets. As an architectural visualizer freelancing or working at a studio, you probably purchase assets to populate scenes.
   
What sort of assets do you guys often find yourselves in need of?
   
What sort of assets do you most often purchase?

Some examples: very specific harder to find and unique assets, designer items, scene fillers, assets that are harder to model, scanned organic assets, materials etc.

Stan
« Last Edit: 2019-11-21, 07:40:37 by Stan_GF »
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2019-11-21, 15:57:26
Reply #1

steyin

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I use 3dsky the most, especially for specific vegetation and furniture, though maxtree is also very good for vegetation.
I don't bother with Turbosquid anymore as they never really have a good selection IMO. CGTrader is hit or miss for me, but it's better for bigger/more complex models (like bridges, cars, subway cars, etc).
CGAxis I'll buy from just because it's so damn cheap when a complete collection (like 10-20 volumes) comes on sale for $40. A wide range of good models, but their materials suck.
In any event, I usually end up always tweaking the mesh and/or materials in some way no matter where I purchase from.

2019-11-21, 16:45:49
Reply #2

James Vella

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I usually end up always tweaking the mesh and/or materials in some way no matter where I purchase from.

This is great to know, would you prefer models to come separated so its easier to modify, instead of having to break apart by element of polygon id etc? What is your most ideal situation when modifying models to suit your needs?

2019-11-23, 22:13:31
Reply #3

Stan_GF

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Hi steyin.

Thank you for your response. Are there any types of models that you often can't find or find with good quality? How does it look like for Corona?

So far I thought that the only industry which uses ready-made models is archivis. Are you guys here on forums using them for different kinds of projects?
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2019-11-25, 23:15:26
Reply #4

steyin

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This is great to know, would you prefer models to come separated so its easier to modify, instead of having to break apart by element of polygon id etc? What is your most ideal situation when modifying models to suit your needs?
Typically I model objects with a layer-material hierarchy, so each object is on its own layer. Say for example a window: The mullions are their own layer, the glass another, the gaskets another, and so on. I then select all objects by layer and assign the designated material. I'm not saying that's the right or best way, but it works for me. Setting up a multi-sub material isn't a big deal when various objects are joined as one mesh either. I try to keep things as simple as possible, but as long as a single mesh object is organized well (between the mat IDs/elements, etc), then it's all good.
Hi steyin.

Thank you for your response. Are there any types of models that you often can't find or find with good quality? How does it look like for Corona?

So far I thought that the only industry which uses ready-made models is archivis. Are you guys here on forums using them for different kinds of projects?
I'm primarily arch-viz. Things I'd like to see more of would be curtain/window wall models (SSG, unitized, traditional, etc) with different window types (hopper, casement, pivot, etc). Sometimes it's also hard to find specific things, like say wall outlets (American), wall mounted or free standing standpipes, etc. I also find that a lot of models are just over-priced. I understand the time and care that goes into a detailed asset, but sometimes paying hundreds of dollars just for a single detailed car or small group of trees, or something similar is ridiculous to me. I feel you'd make more money charging less for a bigger grouping of assets. A lot of stuff nowadays is Corona ready so no worries there, but its still easy to just convert from VRay if need be.

2019-11-28, 10:56:41
Reply #5

James Vella

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2019-11-30, 16:33:09
Reply #6

Stan_GF

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Thank you for cues steyin. :) What do you think about Bentangi or CG Mood models?

The price will be for sure one of the ways of competing.
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2019-11-30, 16:43:39
Reply #7

romullus

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AFAIK cgmood is marketplace, they doesn't make their own models. I think they have some submition moderation in place, but as in any marketplace, you can find really good models next to low quality ones.
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