Author Topic: Normal Map for AE?  (Read 294 times)

2019-12-05, 01:38:30

BigAl3D

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What I want to do is render a pass with the normals of a material and use an AE plugin (like Normality) to change the reflections on a surface, i.e. change the reflections from trees to a city street. I can get normal maps out of Corona, but they are yellow to pink instead of the typical purple-to-pin-to-green. Is this possible?

Thanks.

--Alex

2019-12-05, 10:04:59
Reply #1

TomG

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Which normals pass did you try? There's Normals Shading, Geometry, DotProduct and Discrepancy, and not sure if any of them fit what that plugin requires. Do they define in that plugin what format they are looking for (usually that comes in terms of what goes into the r,g,b channels, etc)

2019-12-05, 10:28:24
Reply #2

TomG

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So looks like it would be normals shading, but you'd need to flip the red and green maybe (or some other adjustment), which you would have to do in post in some way (unless your plugin lets you set it up to expect normals in different formats).