Author Topic: UHD cache folder in project directory - relative path for team rendering  (Read 1366 times)

2019-12-06, 16:01:47


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Saving the UHD cache to a “cache” folder in the project directory that can be seen and loaded by all nodes.
This would also help in mixed OS environments where a absolute path just won’t work.

Just like working with ies files in TR got so much easier, after you implemented the ies folder
In the project directory.
MacOs 10.13.6
C4D Studio R18.057