Author Topic: Projection Mapping, is it even possible???  (Read 2848 times)

2019-12-07, 13:56:08

JoachimArt

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I have this video I'm trying to make where I have this golden blocks where I want to project videos on the walls. I have searched and searched on the corona forums to see if there is a way. The only way I could find suggested by Ondra is to have a light material with high directionalality. But this doesn't work, the source image becomes very blurry even at directionality of 1. Has anyone got a solution to this or is this a limitation in Corona renderer??? Using regular Max lights corona doesn't do anything when I add a texture in the projection map slot either.

Any help appreciated!

2019-12-07, 14:34:50
Reply #1

romullus

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Projector map in 3ds max native lights does work with Corona, just make sure that you're using standard lights and not photometric ones.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-12-07, 14:44:41
Reply #2

JoachimArt

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Ah, you are right, it didn't work when I used Corona bitmap then it got completely distorted. And it didn't update in the interactive rendering until I stopped and started it, which is why I didn't think it worked. Excellent! thanks a lot, then I know there's a workaround. I'll add a feature request for the ability to add this to corona lights I think it should be a feature in Corona.

thanks again!

2019-12-07, 14:47:23
Reply #3

romullus

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No problem! I checked and indeed Corona interactive has troubles to register changes in standard lights, i'll report that as a bug.

As for the feature request, i think it was requested already, but i might be wrong there.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-12-07, 14:59:22
Reply #4

JoachimArt

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Yeah I read a discussion for it that which was like 5 years old. But it was pretty much solved by saying Corona light material would fix it. But I think it should be solved properly.

2019-12-07, 15:01:26
Reply #5

JoachimArt

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Im going to project a video on this I hope it updates frames per image render even though interactive rendering doesnt update max default lights (?)