Author Topic: Corona Renderer 6 for Cinema 4D daily build  (Read 7991 times)

2020-06-27, 18:39:39
Reply #90

iacdxb

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Hi,

- Normal texture material with mask opacity... placed in layer material, Opacity does not work.
- if Opacity disable... texture moves to other place.

Anyone can check please.

Thanks.
...
Mac OS X
Cinema 4D S22

2020-06-30, 15:27:44
Reply #91

Pepelecrabb

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  A bug using texture map with Corona Sky object: Shader/ HDRI  or Light Material. 

I have a similar issue as Burnin. Mainly I am not seeing anything from the Corona Sky Object in the ViewPort. No Simple Color, Physical Sky, or HDRI. If I plug a HDRI into a Light Material it works but I don't have the advantages of a Sky Object.
IR or Renders are fine either way.

Windows 10
R22


2020-07-01, 02:35:58
Reply #92

burnin

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Note about issues posted here before
Those only appear on Lenovo D20 WS (dual CPU Intel X5650), AMD's TR run smoothly.

2020-07-01, 12:52:03
Reply #93

Pepelecrabb

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Still not able to see HDRI loaded into Sky Object in the Viewport.

Also, still getting some weird camera shift when using the Interactive Viewport.

Windows 10
C4d S22
Daily Build 2020-06-30

First image is ViewPort. The second is the Corona IR Interactive Viewport where the camera shifts. The third image is a quick render.
I am using a Corona Camera with some film offset. If I zero out the offsets everything is where it should be with IR,
« Last Edit: 2020-07-01, 19:26:42 by Pepelecrabb »

2020-07-01, 13:16:56
Reply #94

beanzvision

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Still not able to see HDRI loaded into Sky Object in the Viewport.

Also, still getting some weird camera shift when using the Interactive Viewport.

Windows 10
C4d S22
Daily Build 2020-06-30

Hi, the "no preview" in S22 is a currently known issue and will be addressed in a future release. Can you go into more detail about the camera shift? I am not familiar with this issue. Perhaps a short vid might help? Thanks in advance.

2020-07-01, 13:28:36
Reply #95

iacdxb

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Thanks for the New Daily.
In custom installation shows S22 folder but there is no S22 folder anymore, its changed to R22 now...!

But it installed correctly in R22.


Thanks.
...
« Last Edit: 2020-07-01, 13:33:56 by iacdxb »
Mac OS X
Cinema 4D S22

2020-07-01, 16:45:01
Reply #96

karelbuhr

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Thanks for the new daily build.

Roundedges is somehow dependent on bump strength value - not sure if it's intended to happen.
Also, I'm not sure if the bump works correctly with native shaders (like noise etc.).

Best regards,
K.

2020-07-01, 19:29:17
Reply #97

Pepelecrabb

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Beanz, I modified my original post with more details.

Looks like theres a bug in the film offset. I can reproduce the issue with a simple scene and Corona Camera. It seems to only be the x axis. If I shift the camera while the IR is running it works as it should.
« Last Edit: 2020-07-02, 14:46:20 by Pepelecrabb »

2020-07-06, 12:15:01
Reply #98

burnin

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With the latest daily (Jun 30 2020) rotated HDRI Sky issue on Intel is gone :)

2020-07-06, 12:46:57
Reply #99

beanzvision

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Beanz, I modified my original post with more details.

Looks like theres a bug in the film offset. I can reproduce the issue with a simple scene and Corona Camera. It seems to only be the x axis. If I shift the camera while the IR is running it works as it should.

Hi Pepelecrabb, If it's reproducible, can you share a test scene for us via our private uploader? The link is in my signature below. Thanks!

2020-07-06, 12:49:18
Reply #100

beanzvision

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With the latest daily (Jun 30 2020) rotated HDRI Sky issue on Intel is gone :)

Hi burnin, thanks for letting us know. ;)

2020-07-07, 12:18:20
Reply #101

Pepelecrabb

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Done. File uploaded called Camera Axis Test.

2020-07-08, 14:59:39
Reply #102

tuami

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Hi, when selected material is active in Node System, Object cannot select in Viewport or object Manager.

using latest Beta win 10


2020-07-08, 15:33:27
Reply #103

burnin

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Strange, works fine here.

2020-07-08, 15:47:08
Reply #104

TomG

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Works fine here too - which OS, Corona version, C4D version, etc.?