Author Topic: (Daily Build 2020-02-27 & v5) - Up to 50% Ray Reduction when using bump maps  (Read 565 times)

2020-03-27, 17:44:18

Nejc Kilar

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Hello yet again! :)

So another really big issue with the bump maps that kind of make Corona not production ready at all :\

Turns out that if you are using bump maps without nesting them in the Corona Bitmap first you get about a 50% speed penalty. As soon as you nest it in a CBitmap then the rays jump back up again.

I'm attaching a quick video illustrating an issue. Do note that the scene is really simple - Imagine getting a speed penalty like this on a scene that needs 4 hours to render :\

Anyway, using the CBitmap by itself isn't a problem but CBitmap doesn't work with the Layer shader and because the Projector shader is broken too (see my other bug reports) you basically _can't_ scale bump maps in Corona for Cinema 4D. I hate to be negative here but thats like... A super basic thing to do.

Tough stuff :(

OS: Windows 10

2020-03-27, 17:51:26
Reply #1

burnin

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Efficiency sake, kindly post just a simple exemplary test file w/ steps to reproduce...

2020-03-27, 17:59:14
Reply #2

Nejc Kilar

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Open a scene -> create a sphere -> create a material -> put a bump in the material -> issue reproduced.

Not sure we need a scene for this one :)

2020-03-30, 13:55:07
Reply #3

Evolist_ua

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Hi, corona render for c4d have this problems with dual cpu (2cpu on motherboard, not 2 core).
Exactly a year ago, I wrote about this problem here https://corona-renderer.com/forum/index.php?topic=24238.msg154510#msg154510
And month ago there https://corona-renderer.com/forum/index.php?topic=27391.msg164203#msg164203

2020-03-31, 11:57:50
Reply #4

Nejc Kilar

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Hi, corona render for c4d have this problems with dual cpu (2cpu on motherboard, not 2 core).
Exactly a year ago, I wrote about this problem here https://corona-renderer.com/forum/index.php?topic=24238.msg154510#msg154510
And month ago there https://corona-renderer.com/forum/index.php?topic=27391.msg164203#msg164203

Oh right, totally forgot about your thread! Yes Sir, I have a dual socket 2696v3 system and after going through your thread again I feel like we have the exact same issue.

And while the CBitmap solves the halving of the rays you do lose the ability to scale / transform bump maps with it which in my opinion renders it useless for this purpose.

Thanks for chiming in!

2020-03-31, 12:17:21
Reply #5

Evolist_ua

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Yes(( I’ve been waiting for developers to fix this for more than a year.

2020-03-31, 13:18:28
Reply #6

beanzvision

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2020-03-31, 14:03:21
Reply #7

burnin

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