I'd probably start with a bump map or a normal map cranked up to some pretty strong values and take it from there. I'd probably give it a blended material so that the base drives that broader reflection highlight that is more plastic like and then a slightly more glossy one on top.
Typically though, I think Corona somewhat struggles with these types of effects for some reason. You can do it but I think you need to spend a bit more time with it. I think having proper normal / bump maps will be crucial - I'd recommend looking into the 3DCollective surface imperfection map pack, I think they might have some really usable ones (If I recall correctly they are labeled as "other" maps and not "dirt" maps in their surface imperfection pack.).
As for keeping the thing procedural... If I recall correctly you are a C4D user, right? If so, then I would advise against going with the built in noises for bump map effects because they act unreliably and are still buggy. I think you should totally get away with triplanar mapping on this one, its not like it needs to be perfectly UV mapped from the looks of it.
Hope that the above at least somewhat helps :\