Author Topic: Blender To Corona bugs  (Read 16635 times)

2019-01-04, 09:11:16
Reply #60

letsoc79

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Hi guys!
Did anyone had this issue before?


REPORT: unchanged: 0, Prim: 393, Inst: 0, Mtl: 0, Env: 1
Core::renderFrame before onFrame
Parsing scene took 29.272 seconds
Calculating displacement
Preparing geometry took 0 seconds
Preparing geometry
rtcCommit: 586ms
EMBREE: Created 3 elements, memory usage: 250 M bytes.
Core::renderFrame after onFrame
CoronaCore::renderFrame before unique materials enum
CoronaCore::renderFrame after unique materials enum
CoronaCore::renderFrame after unique materials update
Preparing geometry took 1.027 seconds
Preparing lights
CoronaCore:RenderFrame: after directLight
Preparing lights took 0.002 seconds
Computing sec. GI

After this message the render stops sudenly.
Can anyoane help me with this?

2019-01-04, 18:28:27
Reply #61

burnin

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Haven't had such an issue here... yet.

Would it be possible for you to share the scene file
or, if under NDA, make an example file
or describe the steps to reproduce the issue?

2019-01-04, 21:01:08
Reply #62

Ondra

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Current status: we tried rewriting the parser so it is much more memory friendly. It did not end well (it worked but the code was too complex and unmaintainable). We will try different approach, which will include some changes to the format (making it at least partially backwards incompatible). Basically we need to simplify the format to make it easier to parse in our code. There is also big rewrite of the standalone application, to get some interactivity features. It will take lot of time, but the result will be worth it ;).
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-01-08, 11:03:27
Reply #63

Zorian

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Hi guys!
Did anyone had this issue before?


REPORT: unchanged: 0, Prim: 393, Inst: 0, Mtl: 0, Env: 1
Core::renderFrame before onFrame
Parsing scene took 29.272 seconds
Calculating displacement
Preparing geometry took 0 seconds
Preparing geometry
rtcCommit: 586ms
EMBREE: Created 3 elements, memory usage: 250 M bytes.
Core::renderFrame after onFrame
CoronaCore::renderFrame before unique materials enum
CoronaCore::renderFrame after unique materials enum
CoronaCore::renderFrame after unique materials update
Preparing geometry took 1.027 seconds
Preparing lights
CoronaCore:RenderFrame: after directLight
Preparing lights took 0.002 seconds
Computing sec. GI

After this message the render stops sudenly.
Can anyoane help me with this?

from my point of view some of the textures is missing. Eventualy linked material shares the same texture as normal material.

Current status: we tried rewriting the parser so it is much more memory friendly. It did not end well (it worked but the code was too complex and unmaintainable). We will try different approach, which will include some changes to the format (making it at least partially backwards incompatible). Basically we need to simplify the format to make it easier to parse in our code. There is also big rewrite of the standalone application, to get some interactivity features. It will take lot of time, but the result will be worth it ;).

Great to read this, but as long there will be no demo version of Standalone for Blender users there will be not people who would like to try it for themselfs. I think that for example Charles from Imeshh makes a great work to popularize Corona for Blender users. Does any other application uses Corona Standalone for rendering? I'm dreaming about Corona RT for Blender.
« Last Edit: 2019-01-08, 11:23:55 by Zorian »