Author Topic: CML Website is ONLINE! Enjoy.  (Read 12490 times)

2014-05-15, 14:54:50
Reply #30

Ludvik Koutny

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3 is not a large amount. Are you sure just 3 points of awesomeness would make it worth the implementation? I am really not convinced the awesomeness/implementation difficulty ratio would pay off in this case.

2014-05-15, 15:00:53
Reply #31

maru

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I'm not against CML or anything, but for me creation of materials in Corona is so fast, easy and intuitive that it could actually take more time to download a material than to make it from scratch.

2014-05-16, 06:27:24
Reply #32

Javadevil

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Its really good to see a material library for Corona.

Good work Tomer !

2014-08-11, 13:41:27
Reply #33

LKEdesign

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Currently I think downloading materials CML materials is too much work - unfortunately!

My biggest reservation on CML is that people are far to anarchistic and sloppy with their naming of shaders and maps - and references to maps - giving one big mess when imported.

Without a convention on exchanging these materials in terms of naming, placement ect - the gain is to little! Ordnung muss sein!!

In my opinion materials should be named first by category - then main subject - then - sub subject  - fx. Metal_Chrome_Scratched  that helps finding the material. Using Max' own naming like 'Material#12325" should be punished with 10 whip strokes and potential execution by dawn. Thats simply not a way to exchange materials. Maybe a username should be added somewhere to prevent collision with similar materials, - I don't know.

Naming of referenced maps should follow the same naming convention fx. Metal_Chrome_Scratched_Reflection, Metal_Chrome_Scratched_Bump ... ect.
- and should of course be referenced in the material Relative - preferably to a subfolder placed the same place as the max file containing the material  - in other words : /Maps/Metal_Chrome_Scratched_Reflection, /Maps/Metal_Chrome_Scratched_Bump.

I don't know if it is really necessary to download a MAX file for getting a material - MAX support an XML way to save material  - but I don't know how open it is to support external renderers like Corona - Maybe that should be another feature addon on Ondras list.

I hope I will open some kind of debate on this subject, because I think it is needed to make CML usable. - and actually that goes for other libraries like TurboSquid, DesignConnected ect as well.
All the best,
LKE Design
See my work at: http://www.lkedesign.dk/en/portfolio_en.html

2014-08-11, 14:11:54
Reply #34

lmikkelb

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What if we could download multiply materials at once, or some kind of button where you could access all the materials uploaded to CML directly in max. that would be faster :D 

2014-08-12, 13:48:23
Reply #35

naikku

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What if we could download multiply materials at once, or some kind of button where you could access all the materials uploaded to CML directly in max. that would be faster :D

Right on. This would be GREAT.
I wouldnt mind if the file would be big, one button to download them all!

2014-08-14, 07:33:14
Reply #36

Fritzlachatte

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I am not sure if a "one button solution" for downloading the complete content would be the right way. Nobody would discover the single shaders and might not vote for the better ones, which makes it easier for other users to separate good and not so overwhelming quality.

About the site itself I can say, that I learned a lot with these shaders, because I can figure out how others handled problems or sometimes giving confirmation that my way of creating the shader ist right, my lighting settings just were wrong.

So thanks for the CML Website :-) 

2014-09-29, 08:58:55
Reply #37

naikku

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I was just wondering - I havent installed a7 yet. If I download a material from CML which was done with a7, will it be totally different in a6? Or some
things wont work?
In other words: Is it ok to use a7 materials in a6?

2014-09-29, 09:52:17
Reply #38

Oltskul

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Hi, just quick thought, is it possible to filter material if they are:

  • Only Procedural
  • Only Texture Bitmaps
  • Mix of Bitmap and Procedurals



Corona is like some king of addictive game... "Just one... More... Render... Before... Then i will do something... Useful"

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