Author Topic: 15 nodes so far with great results  (Read 6263 times)

2014-03-31, 15:52:51

tanguybod

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hey guys,

deploying on the farm here, just being curious of the plus and cons of it.
So far so good, 15 working smoothly up to now with 4 millions poly scene as well as a bunch of decent textures size wise.
another 20 nodes will be servicing Corona within the end of the day, just waiting them to be done on the previous render.
Remind me a lot FRY in matters of speed improvement, well, much faster !

Same scene on a:
Dual Xeon 5650 (24cores @2.6Ghz) : 30min
Farm i7s and xeons - opterons - 15 machines (144cores @ 2.0 > 3.4Ghz) : 6m33s




Awesome work Ondra.

2014-03-31, 16:24:22
Reply #1

Ludvik Koutny

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Do you use Backburner (or other management system) or Corona DR?

2014-03-31, 16:25:52
Reply #2

tanguybod

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I am using basic Corona Dr. We don't use BackBurner, too much problem back in a days. If we use our Farm manager, it is Smedge.

2014-03-31, 17:09:40
Reply #3

Ludvik Koutny

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Corona's DR is meant to be used only for stills that just take very long time to render on one machine. For animations, or larger count of many still images, you should use backburner or something similar. There is a LOT more things that can go wrong while rendering using DR than Backburner...  rendering via Backburner is a lot simpler and more reliable process. DR in Corona is there only as a last resort tool when you have huge or very difficult to render still image you need done quickly.

2014-03-31, 18:08:48
Reply #4

tanguybod

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I got that Rawlanche.
I will push for a Corona support in Smedge.
We don't use BB here. period.

2014-03-31, 22:03:26
Reply #5

Ondra

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cool, I can provide the "smedge" (weird name btw :D) guys full support in adding support for Corona
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-01, 05:50:15
Reply #6

tanguybod

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Hi Ondra that would be fantastic !
I will push a ticket tomorrow to Robin from uberware.

2014-04-02, 22:11:39
Reply #7

Rebus farm

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there is no need to stress Robin
Smedge support 3ds out of the box so it also support Corona or do i miss something ?

2014-04-03, 04:30:00
Reply #8

tanguybod

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Hey QuakeMarine, nice to see you here and not only on Smedge forum.

Well, some attributes specific to Corona are definitely not in the Max submit I would guess. So YES it is probably possible to use it as is, not sure if we got access to all the parameters.

I am sure Robin would love to address more Engine than his competitors though ;)

Tang

2014-04-03, 12:54:22
Reply #9

Rebus farm

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you mean the submit - i thought pure Smedge implementation ...
ok

2014-04-03, 19:16:19
Reply #10

juang3d

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Hi there.

Corona is rendering very well in our small farm.

We have around 12 nodes (I say around because sometimes we add a node or two, depending on the needs)

An example job could be one we did recentlly (Corona job of course), the average time per frame was 21 minutes 27seconds, in a single computer with that time per frame the total render time is 125,48 hours, in our renderfarm it was completed in approximately 13 hours (started at 4:08:40, ended at 17:03:20)
The render time per frame in a 2600k was aproximately 10 minutes.

So we are not rebus (we don't want to hahaha), but if someone needs some speedup in render, think in us, we will quote your job.

I'll add that Corona is leveragin the oldest nodes brilliantly, we have some Q6600, and they are performing astonishing well, more or less 30% of a 2600k, while with mental ray they were 23/25% of the 2600k, so Corona it's awesome even in older computers.

BTW we are beckburner based, it's working fine in it's latest releases :)

Cheers!

2014-04-03, 20:02:06
Reply #11

Ondra

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ok, great, if you manage to put together a decent end-user presentation, I can add you to the list of vendors supporting Corona
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-03, 20:08:33
Reply #12

tanguybod

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yep, here we have 30 nodes rendering on Corona and it gaves me a nice 300pass in 4min on a HD rendering. Love it, best for look dev !

Tang

2014-04-03, 20:11:41
Reply #13

juang3d

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Hey Keymaster.

What do you mean, a web section in our page would suffice?

I can prepare a renderfarm section on our site, I didn't do it until now because we served just to known people, but we are opening ourselves to general public slowly and I had it planned, if you mean that I'll arrange it asap :)

Cheers.

2014-04-03, 20:16:39
Reply #14

Ondra

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I mean something that I can link and where any newcomer would find all necessary informations, like price, result delivery time, supported software, submission guidelines, etc. This is of course only if you want to open it to public ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-04-03, 20:17:37
Reply #15

juang3d

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Yes I want it hahaha

ok, I'll arange the things ASAP and publish it here :)

Thanks Keymaster.

Cheers.