Author Topic: All Color mapping/postproduction feature requests  (Read 35408 times)

2014-04-21, 16:35:36

Ondra

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There are too many of them in the forum, so I will group them together

« Last Edit: 2017-05-04, 20:25:37 by Ondra »
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-05-02, 10:01:40
Reply #1

pokoy

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Didn't see this thread, I'll add mine:

Support for ICC Color Profiles. Since most of the print stuff is usually worked on in PS with something else than the sRGB profile, it would be good to be able to specify the intended color space.

2014-05-02, 11:47:04
Reply #2

agentdark45

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Awesome! Glad to see to updates to this part of Corona.

My wishlist:

1. Filmic color mapping as an option: https://corona-renderer.com/forum/index.php/topic,1807.0.html - I think this could really set Corona apart from the "other" renderers out there. The algorithm appears to already be in place, I'm sure DeadClown would be willing to help integrate it. Another good color mapping option that I haven't seen many other renderers attempt is "tasteful" out of the box HDR compression: http://19lights.com/wp/

Example comparison image:



2. Some sort of glare / bloom options (perhaps even physically accurate?), similar to how Nox renderer handles this: http://vimeo.com/26261205 - would save on a lot of tedious post processing!

Cheers
« Last Edit: 2014-05-02, 11:51:40 by agentdark45 »
Vray who?

2014-05-02, 12:05:04
Reply #3

romullus

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http://vimeo.com/26261205

Wow, that is something i would love to see in Corona!
I'm not Corona Team member. Everything i say, is my personal opinion only.
R.I.P. Niki Lauda

2014-05-02, 13:15:35
Reply #4

maru

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I don't want to start a fanboy fight but I tested NOX vs Corona with a simple Cornell box scene and all I got with NOX was lots of fireflies and jagged edges. Built-in post processing is cool but it's not the most important feature you need. You can do all these things in some other (probably even free) application.

2014-05-02, 14:20:23
Reply #5

Ondra

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Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-05-02, 16:19:12
Reply #6

agentdark45

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I don't want to start a fanboy fight but I tested NOX vs Corona with a simple Cornell box scene and all I got with NOX was lots of fireflies and jagged edges. Built-in post processing is cool but it's not the most important feature you need. You can do all these things in some other (probably even free) application.

I've never tested it out, but have heard the same from other users who have (it's supposed to be quite buggy too?). One reason I really think built in glare / glow in the renderer would be superior than being done in photoshop is that you can exploit 3D / material data to get physically correct effects, rather than having to manually mask off portions of the image and fudge it. I agree it's not super important but would really make things interesting (glowing physically correct light bulbs, sun glow/rays from behind a building e.t.c).
Vray who?

2014-05-03, 14:49:50
Reply #7

Captain Obvious

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note to self about filmic mapping: http://www.slideshare.net/ozlael/hable-john-uncharted2-hdr-lighting
That's the same exact implementation that I did for Nuke, which was also implemented for Fusion by DeadClown.

It works really rather well in practice.

2014-05-03, 20:27:24
Reply #8

Chakib

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I don't want to start a fanboy fight but I tested NOX vs Corona with a simple Cornell box scene and all I got with NOX was lots of fireflies and jagged edges. Built-in post processing is cool but it's not the most important feature you need. You can do all these things in some other (probably even free) application.
Here too i've tested it many time ( old builds before and new ones ) and it's so slow + fireflies and noisy with simple scenes, i like the nice tools in it but they really should improve their speed and noise level.
« Last Edit: 2014-05-03, 20:33:11 by Chakib »

2014-05-30, 11:31:58
Reply #9

Javadevil

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Awesome! Glad to see to updates to this part of Corona.

My wishlist:

1. Filmic color mapping as an option: https://corona-renderer.com/forum/index.php/topic,1807.0.html - I think this could really set Corona apart from the "other" renderers out there. The algorithm appears to already be in place, I'm sure DeadClown would be willing to help integrate it. Another good color mapping option that I haven't seen many other renderers attempt is "tasteful" out of the box HDR compression: http://19lights.com/wp/



Cheers

Yep I agree,  I've asked for the 19 lights tonemapper before, fingers crossed for this one.

Can't wait for CRF curves and some decent glare / Bloom effects too.



2014-05-30, 12:43:59
Reply #10

romullus

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I'm not Corona Team member. Everything i say, is my personal opinion only.
R.I.P. Niki Lauda

2014-05-30, 14:42:35
Reply #11

maru

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Not sure if it's a good idea but I'll just paste my requests here:

-make it possible to switch between each parameter using the TAB key

-be able to spin the spinners beyond your monitor's resolution like in other max's spinners

-make it use commas instead of dots ( , instead of . )

2014-05-31, 17:18:39
Reply #12

Ludvik Koutny

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-make it use commas instead of dots ( , instead of . )

This would fix it for you, but break for many others. In US for example, they got dot on numpad, not comma. So it should not use one or other, but what's set in windows regional settings.

2014-05-31, 22:59:23
Reply #13

maru

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Yeah, ok, I just want everyone to have the same symbol that is used everywhere else in Max in that place. :)

2014-05-31, 23:34:32
Reply #14

Stan_Booth

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As for me that really not enough the setting of render region in corona VFB :)
Can it be implemented?
It is cause that i compelled to use Max VFB now(