Author Topic: Caleb_wip  (Read 6472 times)

2013-02-16, 12:06:32

lacilaci

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Caleb from Blood...Not many details and just wiretex in diffuse for now.. :)

2013-02-16, 13:59:19
Reply #1

Ondra

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I'm looking forward to this, that was a great game in multiplayer. And educational too, where else would I have learned that you can light a spraycan on fire when I was 12 :D
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-02-16, 15:43:55
Reply #2

lacilaci

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Yes it's awesome! Kids these days don't get this kind of... education in games :D

2013-02-16, 17:58:00
Reply #3

maru

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Sweet, can't wait to see him finished!

This gives a whole new meaning to the phrase "I... LIVE... AGAIN!". :)

2013-02-18, 16:06:15
Reply #4

lacilaci

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Soo.. I'm figuring out proper use of displacement and normal maps in corona for characters...(coat, pants, boots for now...)...

2013-02-20, 14:09:34
Reply #5

lacilaci

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texturing wip of the main character...

2013-02-20, 20:11:24
Reply #6

lacilaci

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adding some "stuff" to relax from texturing...

2013-02-21, 16:13:36
Reply #7

lacilaci

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Corona hair :D and some music :

I love the second comment there :D

Anyways, Calebs skin shader is kinda "consuming" textures on hands due to translucency and the fact that there are no bones there(He has a skull though)

I'm hoping that it'll kinda vanish once I get him posed and get voodoo doll and knife in his hands, else I will fix it once posed together with some other stuff...


2013-02-24, 21:27:05
Reply #8

lacilaci

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a little test insite a train...

2013-02-24, 22:18:03
Reply #9

Ondra

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I like where this is heading! Little note: I would experiment with the lighting to make him pop (stand out from the environment)  - unless you are going for that "when you see it you will shit bricks" kind of image ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-02-25, 06:53:05
Reply #10

lacilaci

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lol :D... Yeah, I'm doing some tweaks to the car itself and I'm thinking about second character (a victim of calebs voodoo stuff :D) that' be crawling on the ground in front of him. Just haven't decided if that should be a human or some kind of monster... So in the end, the lighting and camera will surely change, thanks for the tip :)

2013-02-25, 13:19:30
Reply #11

maru

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His knees look a bit weird - they are bending towards each other too much. But it looks like the finished image will be awesome. :D

2013-02-26, 12:38:27
Reply #12

lacilaci

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His knees look a bit weird - they are bending towards each other too much. But it looks like the finished image will be awesome. :D

thanks, and yes I guess you're right and the camera even seems to enhance that... I'll fix it and aslo some other details later..

2013-02-26, 13:19:24
Reply #13

lacilaci

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made a secondary character...

2013-02-27, 14:00:14
Reply #14

lacilaci

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so here's what I've got so far...
The shot inside the train is rendering incredibly slowly, lots of very noisy reflections even after 5hrs rendering. I think I'll leave it and revisit this after I upgrade my rig to get there more details and clean output... and in possibly more reasonable time...