Author Topic: saving rendering of a wx Frame Buffer  (Read 2391 times)

2013-03-01, 11:31:09

ecximer

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Build timestamp: Mar 1 2013 00:45:30
Max version: 2012
Bug when saving rendering of a wx Frame Buffer:
1. set resolution like 640 * 480.
2. Render and save say "test.jpg".
3. increase the output resolution such as 1200 * 900.
4. rendering and saving over an existing "test.jpg".
5. bug - retained only part 640 * 480 from the top left corner, and had to save 1200 * 900.
« Last Edit: 2013-03-01, 11:33:22 by ecximer »
sorry for my english

2013-03-01, 11:42:50
Reply #1

lacilaci

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Oh, yes. I've noticed this recently as well. Overwriting existing file output with new rendering from corona creates only a small cut out in the top left corner, writing new file works okay.

2013-03-19, 01:55:59
Reply #2

Chakib

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2013-03-21, 00:16:07
Reply #3

Ondra

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Finally, a good bug report on this issue ;). It was an easy fix, once I knew how to reproduce it.
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)