Author Topic: [Useful Scripts\Tools]  (Read 106744 times)

2014-09-18, 10:15:42
Reply #30

CiroC

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Thanks for the scripts. I have a few more that I am currently testing so I can post them here. Did you find any substitute for the texmapPreview script?

2014-09-18, 12:30:58
Reply #31

Fibonacci

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Hi Cyrus,

No, nothing yet...Just old scool...tweek..render...tweek...render...

Todays I'm just modeling and learn the right edge flow for Sub-D and ZBrush hard surface modeling techs.

Last model what I made I have textured in Ddo2 for testing that, but somehow to slow for me, not like the max.


Here is an good script for modeling. It's working with polys and lines, borders as well. Simple and perfect and after this you don't need to use the spherify modifier for right circle on geo. Loop tools is ok, but not working with polys for me... O_O

http://www.scriptspot.com/3ds-max/scripts/loop-regularizer

Cheers !
Holy Corona : the materials is the clue.

2014-09-18, 14:35:47
Reply #32

CiroC

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Thanks for another script. I will have a go.

I am trying to find something that helps me calling the Area to render option in order to speed up my workflow. For now I have to work with the mmRegions.

2014-09-19, 10:02:58
Reply #33

fellazb

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Hi there,

Here's a plugin that's very useful when you have to deal with subfolders in Windows OS. You can easily collect shortcuts with a middle mouse button click to navigate to folders you often need to go to. I know it's not the best description but please take a look. It changed my workflow radically and saves huges amounts of time clicking through the same subfolders over and over again. Can't live without anymore so you be warned once you install it :)

http://direct-folders.en.softonic.com/

2014-09-19, 16:46:53
Reply #34

Fibonacci

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Hi,

UV time...one of the most boring to do it specially in max...But, If you use the UV Layout, here is an great script to link tha max with UV Layout...
I think it's really usefull ! :)

http://www.scriptspot.com/3ds-max/scripts/3dsmax-uvlayout-uvpipe-mod-by-miauu


And maybe this is good for testing the texture in Nitrous:

http://www.scriptspot.com/3ds-max/scripts/powerpreview-high-quality-nitrous-previews

and tweeker for Nitrous:

http://www.scriptspot.com/3ds-max/scripts/nitrous-texture-tweaker

Cheers !
Holy Corona : the materials is the clue.

2014-09-24, 11:30:30
Reply #35

CiroC

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Thanks for all these scripts. It is great to see such a helpful community.

I am also adding this script:

SlateConnector

http://www.scriptspot.com/3ds-max/scripts/slate-connector

2014-09-24, 20:53:34
Reply #36

blank...

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Free online normal/displacement map generator.

http://cpetry.github.io/NormalMap-Online/

2014-09-25, 16:20:48
Reply #37

davius

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Thanks for finding the SlateConnector script, Cyrus3v! Was a pleasure to write it ;)

Can I also suggest this other script I made? It's a real-time randomizer - it shows you the results of your randomization as you change the parameters

http://www.scriptspot.com/3ds-max/scripts/randomizatorrt

Cheers!

2014-09-26, 14:33:22
Reply #38

CiroC

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Thanks for finding the SlateConnector script, Cyrus3v! Was a pleasure to write it ;)

Can I also suggest this other script I made? It's a real-time randomizer - it shows you the results of your randomization as you change the parameters

http://www.scriptspot.com/3ds-max/scripts/randomizatorrt

Cheers!

I saw the topic where you mentioned, but I didn't know it was you who wrote it. Great job and I look forward for more scripts :P

2014-09-30, 19:09:19
Reply #39

Adi

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This one might come in handy - ATiles for creating roofs :

http://www.avizstudio.com/tools/atiles/

"Standard version of the script is free for commercial and non-commercial projects"

2014-10-01, 09:54:13
Reply #40

blank...

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OpenSubdiv for those that will not upgrade to max 2015
http://www.magicpics.com/mps/mps_opensubdiv.html

2014-10-13, 12:46:20
Reply #41

CiroC

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Thanks guys for the scripts. I added to the list

2014-10-27, 09:43:32
Reply #42

CiroC

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Two more tools:

Asteroid Generator
RappaTools3

2014-10-28, 11:40:18
Reply #43

RolandB

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2014-11-01, 06:54:15
Reply #44

borisquezadaa

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For those who have received an ugly mesh terrain from cad to work on.
Let me introduce you
Populate Terrain
http://populate3d.com/products/terrain/

Pretty good and pretty free.
What i do with Corona My Corona post of random stuff rendering
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