Author Topic: Feature requests  (Read 36538 times)

2014-08-28, 14:27:50

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 8912
  • Turning coffee to features since 2009
    • View Profile
Post your feature requests for Corona scatter here. I will start:
  • Density/scale/... texmaps
  • Distribution from splines
  • Uniform patterns (grid/lattice, ...)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-08-28, 14:36:52
Reply #1

crazyman

  • Active Users
  • **
  • Posts: 87
    • View Profile
multiple input meshes / proxies
possibility to adjust amount in case multiple meshes in percentage ex. 30%flowers - 60%grass - 10%rocks etc. you got my point.

2014-08-28, 15:11:43
Reply #2

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 8912
  • Turning coffee to features since 2009
    • View Profile
ehm, that is already implemented...
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-08-28, 16:52:53
Reply #3

arqrenderz

  • Active Users
  • **
  • Posts: 727
  • arqrenderz.com
    • View Profile
    • arqrenderz
I can think in some features :) 
Include-Exclude areas with splines with degradation betwen both
Scatter on a spline path
Collision detection
Detection of edges (i mean that the scattered object dont break the given path, Like the grass growing in the sidewalk or so)
Clusters of elements (of the same elemments)
Color variations, and vertex colors
Brush proxy painter

And a lote more from more advanced users!!

Btw this is an excellent news! Glad to be on corona side :)


2014-08-28, 17:13:29
Reply #4

agentdark45

  • Active Users
  • **
  • Posts: 531
    • View Profile
Could I add a request to enable scattering within a complex object rather than just a bounding box of the object?

For example: create a thick torus knot in max and scatter some boxes on it. When setting the scatter type to bounding box rather than "on surface", it just creates a scatter within a box to the bounds of the torus knot, rather than what I'd like to have happen where the scattered boxes are spread evenly throughout the torus knot. I realise that I could fiddle with the translation parameters of the scattered objects but doesn't always work for complex shapes.

This would be very useful for creating thickly scattered objects, now couple this with density maps and we could create some cool stuff.
Vray who?

2014-08-28, 18:09:09
Reply #5

Rhodesy

  • Active Users
  • **
  • Posts: 465
    • View Profile
Will this be multi platform? - i.e. work with c4d corona - when its released!

As a feature I like the sound of the edge detection / boolian to stop overspill.

Cheers

2014-08-28, 20:20:39
Reply #6

davius

  • Active Users
  • **
  • Posts: 36
    • View Profile
Camera clipping! Also the ability to change some parameters of animated meshes (re-timing).

2014-08-28, 21:50:14
Reply #7

vicnaum

  • Active Users
  • **
  • Posts: 69
    • View Profile
Just make it Multiscatter+Forest

2014-08-28, 23:00:45
Reply #8

Chakib

  • Active Users
  • **
  • Posts: 787
  • Corona Omnomnomer !
    • View Profile

2014-08-29, 00:43:48
Reply #9

Adi

  • Active Users
  • **
  • Posts: 144
    • View Profile
Just make it Multiscatter+Forest

My thoughts exactly :)

2014-08-29, 01:14:22
Reply #10

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 8912
  • Turning coffee to features since 2009
    • View Profile
Just make it Multiscatter+Forest

My thoughts exactly :)
it is pretty bold to expect this one extra free plugin for a renderer to cover everything done by 2 scatter plugins costing about 300 euro each...
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-08-29, 01:26:59
Reply #11

Stanislav_But

  • Active Users
  • **
  • Posts: 525
    • View Profile
    • https://www.behance.net/archdizs

2014-08-29, 01:53:00
Reply #12

juang3d

  • Active Users
  • **
  • Posts: 636
    • View Profile
Compatibility with Maya's Xgen, of course thinking in Maya's version of Corona :)

2014-08-29, 01:55:33
Reply #13

johan belmans

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 728
    • View Profile
    • belly.be
Post your feature requests for Corona scatter here. I will start:
  • Density/scale/... texmaps
  • Distribution from splines
  • Uniform patterns (grid/lattice, ...)

and

-saving presets and apply it to new base opbjects
-based on home made pattrens
-camera clipping ---> yes, + ignore the area behind an object which is not seen by the camera, if the latter is possible????

2014-08-29, 11:32:46
Reply #14

crazyman

  • Active Users
  • **
  • Posts: 87
    • View Profile
ehm, that is already implemented...

It does, but it is not very precise. I do not know is it because of the way random algorithms are designed or something else.  Try following numbers for instance:
scatter count: 10
box frequency: 0.3
sphere frequency: 0.2
cylinder frequency: 0.5

Above should you give results as follows: 10 objects scattered across surface of your choice, 3x boxes, 2x spheres and 5x cylinders. You will be surprised that numbers does not matched up. Checked on both, Halton and Congruent.