Author Topic: ecXimer Gallery  (Read 16229 times)

2013-03-13, 15:40:12

ecximer

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PT+PT 30min
« Last Edit: 2019-02-14, 16:16:08 by ecximer »
sorry for my english

2013-03-13, 16:02:52
Reply #1

grafichissimo

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Wonderful!
Davide Chicco - www.metrovisual.co.uk

2013-03-13, 17:36:09
Reply #2

Polymax

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Beautifully! And very good render!
Corona - the best rendering solution!

2013-03-13, 19:37:44
Reply #3

Chakib

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Love it ! the floor texture looks like a low quality, try to use a higher one.

Bravo !

2013-03-13, 20:16:19
Reply #4

lacilaci

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2013-03-13, 22:26:47
Reply #5

alexisliza

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Great!

2013-03-14, 07:42:17
Reply #6

ecximer

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Thank you guys! :)
Chakib, Ok, there will be time - will correct.
sorry for my english

2013-03-21, 07:28:05
Reply #7

ecximer

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PT+PT ~3-3,5h
« Last Edit: 2019-02-14, 16:16:26 by ecximer »
sorry for my english

2013-03-21, 08:15:38
Reply #8

Ludvik Koutny

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So that one is fully pathtraced and clean in 3h? :)

2013-03-21, 08:25:57
Reply #9

Polymax

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Very COOL! Great work Ecximer!
ps: a little more reflection on the materials and a little less glossy and render = photo!
psps: PT+PT during this time it's amazing! (or you use pentagons computer ;)?)
« Last Edit: 2013-03-21, 08:31:31 by Polymax »
Corona - the best rendering solution!

2013-03-21, 08:32:14
Reply #10

ecximer

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Quote
So that one is fully pathtraced and clean in 3h? :)
Approximately yes, as I didn't track at night, I slept, but by my calculations somewhere so. The deviation in the big side is possible +0.5 hours. And on post-processing noise was slightly cleaned. :)
2 Polymax:
No, while I have no opportunity to render on Pentagon computers. :))) But. 3-3,5 hours quite really with such huge windows and portals in them. The more direct light gets on a surface, the noise much quicker leaves.
sorry for my english

2013-03-21, 08:37:50
Reply #11

Polymax

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But. 3-3,5 hours quite really with such huge windows and portals in them. The more direct light gets on a surface, the noise much quicker leaves.
Very logical and correct!!!
Corona - the best rendering solution!

2013-03-21, 11:49:57
Reply #12

maru

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Wow, looks almost like a photo but it would definitely look better with less vibrance/saturation!

2013-03-21, 13:55:36
Reply #13

Ondra

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the second one is really a photo, or reference from other renderer?
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-21, 13:58:43
Reply #14

ecximer

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Yes, it's really a photo :)
sorry for my english