Author Topic: Unreal Engine 4 for ArchViz - Thoughts?  (Read 160397 times)

2019-06-12, 03:04:23
Reply #405

melviso

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2019-08-02, 04:54:02
Reply #406

melviso

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2019-08-16, 15:08:03
Reply #407

bcgi

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The RTX cards have been out for some time now, out of curiousity, has anyone here tried out the card with ue4 and realtime raytracing? How well does it hold up and your experiences using it? I am wondering how production ready it is for animations especially archviz.

I would love to hear some thoughts about that as well. If someone could share some experiences about live archviz projects that would be great.
I am really wondering if one 2080Ti is enough for a good quality (let's say in 4k), polygon heavy, fully ray traced archviz project or you should go for an SLI/nVlink setup?
« Last Edit: 2019-08-16, 15:11:25 by bcgi »

2019-08-26, 21:39:29
Reply #408

melviso

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I wish I can test real time raytracing in ue4 but the cards are too damn expensive. A lot of the studios that make pre rendered content are experimenting with it and some have adopted it for a good number of their projects.

2019-10-06, 08:03:52
Reply #409

melviso

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2019-10-06, 14:57:23
Reply #410

Fluss

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Wow this is freaking insane!

Today at 16:12:52
Reply #411

melviso

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It is.

According to Koola, for the ue4 storm test scene-
Quote:
''- no optimization at all
 - no pre-baked animation
 - 20 trees (70000 poly each, no lod)
 - 100 bushes (6000 poly each, no lod)
 - 35-60fps 1080p on a gtx970 (with epic/high quality)''