Author Topic: Unreal Engine 4 for ArchViz - Thoughts?  (Read 162151 times)

2016-11-08, 10:19:42
Reply #315

melviso

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Found this:

Seems realtime raytracing development is picking up fast. Won't be surprised if by next year, this becomes a full fledged feature.
« Last Edit: 2016-11-08, 10:26:24 by melviso »

2017-02-09, 16:52:01
Reply #316

melviso

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Trying out ue4. Really cool especially with detailing. Still WIP:

2017-04-07, 00:04:38
Reply #317

rambambulli

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Quote
This is not a real-time G.I solution. It's just a better renderer to bake lightmaps for games, cinematics, vr etc. but it comes with the benefits of progressive renderers, like almost instant fast previews. Right now, in ue4/unity you cannot have a decent preview of what your baked scene will look like with production settings. It will be a game changer within the real-time software world.

Can't wait for this!!
I was triggered by the Otoy-Unity keynote and dreaming of Corona being the lightmapper of unreal  :)

Because I don't think it will happen soon...
I thought I'll try to bake lightmaps from Corona. Just for fun and for training. I had no unreal, unwrap, bake experience what so ever.
I used the good old Corona room and imported it to Unreal. There are some objects that look weird because I made reflection tests that don't work out the way I want them to, yet.

It works great with my Vive (easy 120+ fps on gtx1070).

I learned a lot from this little project and I am also gonna test it on WebGl/Three.js to see how it runs on a web browser.








2017-05-09, 02:21:50
Reply #318

melviso

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Latest work with UE4:




« Last Edit: 2017-06-16, 07:53:08 by melviso »

2017-05-18, 03:36:44
Reply #319

philippelamoureux

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very good work man!


2017-05-18, 11:30:13
Reply #321

RolandB

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Seems very easy ?? Great work with a very simple scene, and easy to imagine it could be a commercial work.
Congrats man !
Roland

2017-05-20, 01:14:37
Reply #322

melviso

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Thanks RolandB
Figured I should make a small scene to test the engine. Learnt a lot especially on the animation aspect of things like the butterflies and the vegetation wind effect. What I really like is how helpful the Unreal engine 4 community is. Will definitely make something quite substantial with it. Material wise, ue4 is dope.

2017-06-15, 19:12:33
Reply #323

cecofuli

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Twinmotion, now, will use UE4 as an engine!



2017-06-19, 16:46:23
Reply #324

philippelamoureux

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And vray is coming to ue4. Interesting stuff coming. https://80.lv/articles/vray-for-unreal-engine-4/
But as you can see on the slides, lightmap baking is a potential feature. This is like the most interesting feature. It needs to be there!

2017-06-19, 17:41:07
Reply #325

rambambulli

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Vray has plans. Unreal thinks their light baking is really great (????). So it will take a while :(

Check this out:
https://forum.unity3d.com/threads/additional-otoy-octane-details.463964/page-2

IMHO it is Monday :)

2017-06-19, 20:42:53
Reply #326

philippelamoureux

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Unreal lightmass is awesome but it's meant for games, not ultra realistic renderings.

Octane for unity/ue4 looks so nice and they have progressive lightmap baking. This is so important. Offline-quality baked lighting/shadows usable in a real-time scene/game! The next logical step is fully real-time raytracing but it's not for now.

2017-06-19, 22:21:08
Reply #327

rambambulli

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Quote
Unreal lightmass is awesome but it's meant for games, not ultra realistic renderings.[/qoute]

You are right. I meant for archviz purpose. Although selectieve backing would be great for everyone :)


2017-06-20, 00:28:48
Reply #328

melviso

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Yep..Unreal's lightmass is good for certain scenes and completely falls apart for other scenes. It's not the best under certain circumstances. I have seen some good stuff with vxgi but the engine needs improvements for things like reflections, proper GI and other important stuff. To get the best results, tweaking to the best of thy ability is paramount. (till love the engine though)


2017-07-08, 03:40:34
Reply #329

melviso

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Amazon Lumberyard devs have made speed tree free for their users:
https://80.lv/articles/get-free-speedtree-8-with-lumberyard/

Seems like a good move to get more people to try the engine out. UE4 is still dope though. I wonder if Amazon Lumberyard have improved their realtime GI?